Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate & Tales of the Sword Coast (http://www.ironworksforum.com/forum/forumdisplay.php?f=11)
-   -   Time Discrepancy (http://www.ironworksforum.com/forum/showthread.php?t=2013)

Colin 03-31-2002 03:31 PM

I just started playing Baldur's I / TotSC.

When I save my games I find that time listed is different than the time in the game. e.g., the saved game says Day 3 Hour 10 but in the game is Day 4 Hour 15. When I re-open the saved games, the time is still 4 Hour 15.

I changed the "Maximum Frame Rate" in the .ini file to 45 to speed up the game play. Could this be messing up the game time? Do I need to worry about it?

There is another flag in the .ini file called "Walk Acceleration Fix" (under the [Macintosh] heading) does that relate to this in any way?

Thanks,
Colin

Lavindathar 03-31-2002 05:01 PM

<font color="cyan">Dunno dude, it sounds f**ked. try the patch?</font>

Ar-Cunin 03-31-2002 05:09 PM

No - the time difference is nothing to worry about. I have always had it and i doesn't affect my game in any way that I can detect

Lavindathar 03-31-2002 05:37 PM

<font color="cyan">I apologise then, it's just that I dnt think I've ever had it!!!

My bad!</font>

Colin 03-31-2002 06:34 PM

Good to know it's not an issue. (Better to start over now than find out some quests can't be completed due to time constraints.)

Thanks!
-Colin

Lemernis 03-31-2002 08:39 PM

There is a discrepancy of 1 day and 7 hours between both the 'time spent in party' (character record; information) and saved games, on the one hand, vs. the gamescreen clock, on the other. I think the journal is the same as the in-game clock. Perhaps 1 day and 7 hours reflects the amount of time spent traveling with Gorion?

Hayashi 03-31-2002 09:05 PM

My *guess* is that the time reflected in the save game screen reflects the amount of game time that has elapsed since you started the game with that particular character.
The date/time stamp in the journal reflects the game's "real life" time.

For instance suppose the date and time when you first started the game with your freshly-rolled character is Apr 1 0800. In the save game screen that would be Day 1 Hour 0 but in the journal it would be Apr 1 0800 (or whatever the D&D equivalent of April is).

Katherine 04-01-2002 08:56 PM

Quote:

Originally posted by Hayashi:
My *guess* is that the time reflected in the save game screen reflects the amount of game time that has elapsed since you started the game with that particular character.
The date/time stamp in the journal reflects the game's "real life" time.

For instance suppose the date and time when you first started the game with your freshly-rolled character is Apr 1 0800. In the save game screen that would be Day 1 Hour 0 but in the journal it would be Apr 1 0800 (or whatever the D&D equivalent of April is).

That's right. The time on the clock reflects that you're standing around on the first day of the game at 7am. You obviously don't ever start at day zero because you'd then be stuck in a space/time vortex and the game would never begin.

One is a calendar/clock, the other is elapsed time. It's like that on everyone's game.

"Let's do the time warp again"


All times are GMT -4. The time now is 05:34 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved