Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   Wildmage what? (http://www.ironworksforum.com/forum/showthread.php?t=19906)

Balhifet 06-12-2003 01:37 AM

Hey, everyone!

Ive just finished bg2 a month ago, got the money for ToB but i jst wanna ask what is the diff frm a mage and a wild mage??

Pls enlighten me

Spelca 06-12-2003 02:29 AM

Oh, and a sorcerer too. Just don't say to read it in the manual, because I have, and I still don't get it. [img]tongue.gif[/img] Thanks. :D

Vedran 06-12-2003 04:22 AM

Wild mage is essentially a mage that has a chance (with every casting) to get an unexpected effect. That is called wild surge. For example, you want to cast a fireball on that goblin, but suddenly you realize that you became the spells target. Reload.
There are good effects, too. You cast Chromatic Orb (+6 save bonus), but the surge says that the spell allows no save [img]smile.gif[/img] .

Sorcerer is a mage-like spellcaster who doesn't learn spells from scrolls, he chooses them as he gains levels. He also doesn't have to choose which spells he wants to memorize before rest - he can cast any spell he knows.
For example, a sorc knows these 1st level spells: Magic Missile, Grease and Armour, and he can cast five first level spells. So he can cast either five MMs, or one Greas and four Armours, or two MMs, one Armour, and two Greases, etc.
Sorcerer has no primary abilities. Intelligence doesn't do anything useful for him as it does for mages.

[ 06-12-2003, 04:29 AM: Message edited by: Vedran ]

Spelca 06-12-2003 05:44 AM

Ahh, so a wild mage is a mage, just that every once in a while the spell can blow up in your face? [img]tongue.gif[/img]

[ 06-12-2003, 05:45 AM: Message edited by: Spelca ]

Indemaijinj 06-12-2003 06:43 AM

Yeah, essentially. He has a few perks in addition in form of special wild mage spells.

One of them, Nahal's Reckless Dweomer, is a level 1 spell that allows the wizard to chose any other spell he knows as it's actual effect. It is, however, almost certain to produce a wild surge instead. Good once wild surges start to produce good effects.

Chaos Shield and Improved Chaos Shield. Two spells that lessen the bad effects of wild surges somewhat.

Dragonshadow 06-12-2003 08:40 AM

Wild mages are more unpredictable.
Sourcerers have a set number of spells: eg 5 level ones.

Mages are yer ordanary types

Balhifet 06-13-2003 01:54 AM

How do they come into the game anyway?

Are there anymore classes besides wmages??

Indemaijinj 06-13-2003 04:13 AM

The wild mage appears as one of the specialist mage choices.

As long as you have ToB installed you can play one in SoA as well.

SixOfSpades 06-16-2003 03:06 AM

Note that the game looks on Sorcerers and Wild Mages as wholly separate classes, NOT as Mage kits. This means that if you take a Mage character imported from BG1, you will *not* be able to make him/her into a Wild Mage or Sorcerer in BG2. (Shadowkeeper beckons, however....) You also cannot create a Sorcerer or Wild Mage in BG2, and later Dual-class them into something else.

Grojlach 06-16-2003 03:33 AM

Quote:

Originally posted by SixOfSpades:
Note that the game looks on Sorcerers and Wild Mages as wholly separate classes, NOT as Mage kits. This means that if you take a Mage character imported from BG1, you will *not* be able to make him/her into a Wild Mage or Sorcerer in BG2. (Shadowkeeper beckons, however....) You also cannot create a Sorcerer or Wild Mage in BG2, and later Dual-class them into something else.
To be fair, it wouldn't really make much sense to "suddenly" become a Sorcerer. You are born as someone with Sorcerer-like abilities or not at all. Within the 3rd edition D&D rules, Sorcerers are treated as a completely different class altogether as well, and I'm glad BG2 didn't make that mistake.


All times are GMT -4. The time now is 02:36 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved