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-   -   F/T/M and HLA (http://www.ironworksforum.com/forum/showthread.php?t=19826)

untouchable 04-14-2003 06:57 PM

To put it simply, I'm not sure wich HLA's to choose for my F/T/M. I was thinkin of time trap or spike trap. I was also considering WW. Can't make up my mind, any thoughts?

Thanks

SixOfSpades 04-14-2003 07:02 PM

Spike Trap is indeed highly worthwhile, but if you're part Warrior, you'll find that you can do more damage during a Time Trap than a Spike would be worth. WW and GWW are also good, but so is Dual-wielding--Whirlwind works best when using a 2-handed or ranged weapon.

untouchable 04-14-2003 07:28 PM

I was thinking that Dualweildin + Imp. Haste + oil of speed kinda eliminated the need for WW and GWW. I think time trap will be the choice, just thinking of Time trap + Mislead + Invisibiliy(via Familiar) make me all giddy.
One more question, my character has the option of the extra spell per lvl and Energy Blades as mage HLA's any thought on why I must choose between these and not, say Imp. Alarcracy?

Thanks

daan 04-15-2003 12:24 PM

'Cause Improved alacrity is a 10th lvl spell, memorized as a 9th lvl spell slot. However, your F/T/M will never be able to cast at that level legitimately,.. hence you cant choose the HLA [img]smile.gif[/img]

Jani 04-15-2003 01:10 PM

Select assassination!!! With your F/T/M you can cast imp.haste whish last several rounds. After one round of fighting hasted cast assassination to attack 8 times/round and x5 damage:) If it isn´t protected it WILL die fast. I specially enjoyed taking out mind fliers with this.

untouchable 04-17-2003 10:38 AM

dann: I could choose Energy Blades. Why not Imp. Alacracy?

NOTE: I'm running with TDD, FR, RV, and Sola, + Balderash.

Morgeruat 04-17-2003 03:37 PM

under the exp cap for TOB F/T/M's cannot cast 9th lvl spells, and are therefore prohibitted from getting the 10th lvl spells that make life so much easier

daan 04-18-2003 10:43 AM

Hmmm, you have a point there, since Energy Blades is a 10th lvl spell too ...
I wouldnt really know in that case ... thinking the energy blades is a bug.
AFAIK, the only options available to the F/M/T should have been he extra spells per level.


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