Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   Spike Trap does too much damage? (http://www.ironworksforum.com/forum/showthread.php?t=19796)

McHaggis 03-26-2003 12:15 PM

I got little bored today when playing BG2 (mainly because my mods are screwed and I can't do TDD's Riativin quest and then I have no interest of reinstalling the whole game). And so I went berserk in the Temple district killing everything I could get my hands on. :D I desided to try Spike Trap which I had obtained a while ago and haven't tested it yet. So I set the trap and lured a Morning Knight to it. I was astonished! Trap did kazillions of damage! :eek:

Aleina Folthen did 76 damage to Morning Knight
Aleina Folthen did 68 damage to Morning Knight

144 points of damage! Then I remembered something. Spike Trap is only supposed to do 20d6 damage! Which is max 120. Why did it do so much damage? Is it bugged or is there something I'm missing?

P.S. If it does matter, my thief's on lvl 25, IIRC.

Rataxes 03-26-2003 01:05 PM

Traps can sometimes activate twice. Don't know if this is due to a bug or if it's just a hidden bonus feature, but I've experienced it plenty of times, both with regular traps and Time Traps. In my solo Swashie fight vs Imp Irenicus, a Time trap in the center of the room gave me two periods of Time Stop. It happens frequently with regular traps, I often get two damage rolls (20 + 18 for instance) with just one trap, and so on...

McHaggis 03-28-2003 10:31 AM

Why does it do that? Isn't that kind of stupid to get the effect twice? I though damage is in two parts so it is easier to reduce half of it, if save is made. But then, there is no save vs. traps? Yes, I believe so.

Xen 03-28-2003 11:12 AM

Quote:

Originally posted by McHaggis:
Why does it do that? Isn't that kind of stupid to get the effect twice? I though damage is in two parts so it is easier to reduce half of it, if save is made. But then, there is no save vs. traps? Yes, I believe so.
I think Spike Traps are cool.They ignore MR and they go through Stoneskin.

McHaggis 03-28-2003 01:13 PM

Yes, they are cool, but don't you think they are a bit overpowered? For Ao's sake, 144 points of damage? That could kill almost anything in the game. At least in SoA. Or then I might be wrong 'cause I really don't know hitpoint amounts monsters have. And then again, Spike Traps were not meant to be used in SoA, so my point was irrelevant. Anyway.. [img]smile.gif[/img]

Rataxes 03-28-2003 01:17 PM

Quote:

Originally posted by McHaggis:
Why does it do that? Isn't that kind of stupid to get the effect twice? I though damage is in two parts so it is easier to reduce half of it, if save is made. But then, there is no save vs. traps? Yes, I believe so.
There is indeed no save vs the damage of traps, and I believe thats why you get the whole damage in one roll. Like I said before, I don't know if traps sometimes activating twice is a hidden bonus feature, or simply a bug, but the latter seems far more probable.

McHaggis 03-28-2003 01:24 PM

Quote:

Originally posted by Rataxes:
There is indeed no save vs the damage of traps, and I believe thats why you get the whole damage in one roll. Like I said before, I don't know if traps sometimes activating twice is a hidden bonus feature, or simply a bug, but the latter seems far more probable.
If it is a bug then why it hasn't been fixed yet? I'd believe this kind of bug would be widely know, since it is pretty easy to spot. Or hasn't anybody thought this before?

Rataxes 03-28-2003 01:31 PM

Actually isn't that easy to spot. I rarely stop to look at the number of damage rolls after an enemy has set off five traps, and I doubt anyone else does that often either. Besides, since I haven't seen it mentioned by anyone else on any BG2 board (except you that is), I can only assume that it isn't really a universal bug, but one isolated to a certain version of the game or something. I play with the fairly common European version and with all the normal patches, fixpacks and the most popular weimer mods, so I find it strange that so many of the bugs I experience I've never heard anything about from anyone else.

McHaggis 03-28-2003 03:20 PM

Hmm.. that's funny.. I conducted some testing and noticed it doesn't occur always. I got these damages as results:

74+54 = 128 points
72 points
56 points
60 points
54+68 = 122 points
70+84 = 154 points (!)

This is really wierd.. I guess I should try unmodded game 'cause I have a lot of mods installed right now (too many). Well, I'll reinstall it as soon as I play through BG1 and import my character to BG2.

untouchable 03-29-2003 10:38 PM

Traps count as area affect type spells. This could be the problem/solution, a enemy trigers the trap, keeps moving and trigers it again before the trap has fired...thats the only solution I can think of. This also applies to traps at higher levels because one trap can target more than one enemy.
If this was the case with multiple firings, then super fast pausing might be able to inflict infinite amounts of damage...have to try that.


All times are GMT -4. The time now is 11:05 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved