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-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   i play a blade (http://www.ironworksforum.com/forum/showthread.php?t=19580)

Cristian 12-16-2002 08:03 AM

hi i play a bard blade and he is pretty cool when they reach higher levels will they be really good? and what equipment should i have what is the best equipment for a blade?

Sir Exxon 12-16-2002 09:26 AM

<font color="gold">They become really powerful with the HLA's. Especially with all the traps and the Use Any Item-ability, which then again leads to Scribe Scrolls...

A good Armour for the Bard would be the Aslyferund +5. Be on the look for the Bladesinger Chain +4. ;)
Weapon depends on what you are proficient in. ;) </font>

Sever 12-16-2002 09:56 AM

Blades also have a very useful ability at low level. Offensive spin can turn a dual wielding blade into a death dealing machine. Not as good as GWW, but you can use it much, much earlier. Take advantage of the high attack rate by equipping weapons that kill with one hit. Sooner or later you've got to get a hit in.

daan 12-16-2002 10:58 AM

And with defensive spin ( + use any item later ), the Blade is one of the very few Classes that can obtain a low enough AC to be almost impossible to hit in even ToB.

Alson 12-16-2002 11:14 AM

Quote:

Originally posted by daan:
And with defensive spin ( + use any item later ), the Blade is one of the very few Classes that can obtain a low enough AC to be almost impossible to hit in even ToB.
Throw Mirror Image and Stoneskin into the equation, and the Blade is a major canidate for the Merkava-Sign-Four Class Tank. ;)

~~ Tip of the day - Blades can move while in Defensive Spin if they are under a state of Free Action ~~

Cristian 12-16-2002 01:08 PM

thats nice=)

Lucifer Lord of demons 12-19-2002 04:46 AM

Which is why you blade should ALWAYS have a ring of 'free action' on.

~~2nd tip of the day: A blade can still cast spells in defensive spin (think about it)~~

~~additional tip: Casting melf's minute meteors with a weapon in your off-hand is VERY effective. WHY?

Melf's meteors count as +5 weapons so you can hit ANYTHING and if you have something like, say, celestial fury you'll have 1 attack every round that has a chance at paralysing the enemy - no matter the distance!! Combine this with defensive spin, boots of speed and ring of free action and you'll beat almost every baddy!!!

I'll go calm down now...

Alson 12-19-2002 05:58 AM

Quote:

Originally posted by Lucifer Lord of demons:
Which is why you blade should ALWAYS have a ring of 'free action' on.

~~2nd tip of the day: A blade can still cast spells in defensive spin (think about it)~~

Of course - there's no mentioning that he can't.
If Defensive Spin would prevent you from both attacking and casting, it would be utterly useless.

Quote:

~~additional tip: Casting melf's minute meteors with a weapon in your off-hand is VERY effective. WHY?

[snip]
Yep. That applies to all classes who can cast Melf Minute Meteors and use an Off Hand weapon, too.

[ 12-19-2002, 05:59 AM: Message edited by: Alson ]

Lucifer Lord of demons 12-22-2002 03:22 AM

Quote:

Originally posted by Alson:
Of course - there's no mentioning that he can't.
If Defensive Spin would prevent you from both attacking and casting, it would be utterly useless.

.[/QB]
It doesn't stop u from attacking just moving (although some people might find that slightly confusing...


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