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-   -   Tears of Bhaal; Good or Evil (http://www.ironworksforum.com/forum/showthread.php?t=17983)

Rikard 09-19-2001 02:33 AM

I did not put up a spoiler alert as to Tob it's best to finish SoA first
Have yu not yet finished SoA don''t Read

When i finished Joneleth of for my second time, i found out some tears will react differently because you submitted to greed, wraith, pride, selfishness or fear
now i wonder what do you get when you are evil and what do you get when you are good?

I know pride grants 20% fire,colt and electrical resistance being good and 200000 XP being Evil + that what the dragon leaves

Wraith (Saravok) grants +1 Wisdom and +1 charisma being good and +2 strenght being evil

Greed gives +2 to all saving throws being good and +15 HP +Blackrazor being evil

now i got 10% magic resistance and immunity to +1 weapons left of which i know neither the sin nor the opposite


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Dundee Slaytern 09-19-2001 05:14 AM

1) Blessed Tear - Immunity to +1 or lower weapons

Pretty nifty thing to have you must admit. http://www.ironworksforum.com/ubb/no...miles/wink.gif Pity most things in ToB have better weapons than this, but very nice to have nevertheless.

Tainted Tear - +2 to CON

Big fat hairy deal... by the time you achieve this tear. CON bonuses no longer benefit you. Unless you had very high base CON defaults to start with, there is no real benefit from this evil tear... ...

2) Blessed Tear - +10% resistance to magic

Magic Resistance is always a good thing.

Tainted Tear - +2 to AC

You got to be kidding me... ...

3) Blessed Tear - +2 to all saving throws

This is quite lovely, you will rarely fail your saving throws. However... ...

Tainted Tear - +15 hit points

Bah to the Hp, but Blackrazor is not to be scoffed at. Tough choice though, since there are many, many good weapons in ToB. It is up to you, better saving throws or a very decent weapon?

4) Blessed Tear - +20% resistance to Fire, Cold, and Electricity

Good stuff, nuff said.

Tainted Tear - 200,000 exp

OMG, please, stop it! You're making me laugh too much... ...

5) Blessed Tear - +1 to WIS and +1 to CHA

Pretty nifty if you are a Mage or a Cleric.

Tainted Tear - +2 STR

Rather... redundant... since there are so many STR enhancing items.

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If not a Sorcerer casting total oblivion, then a Paladin meting out justice. Otherwise, I think I will just be a bard and torture my enemies with, "My Heart Will Go On".

Platinium Sorcerer of ALSB, Aerie Loving Sacred Band! She's MeowRrrr, and more!
http://www.gifs.net/animate/dflysb2.gif
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Baldur's Gate Item Mart

Bahamut 09-19-2001 05:27 AM

Well, Blackrazor sucks in ToB... better to have those +2 to saving throws...

I wonder, is there another way to beat the dragon? I mean, is there another way? Shall you pickpocket him or something?

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Heya! It's just me, Bahamut!

Dundee Slaytern 09-19-2001 05:48 AM

Why do you want to kill the Dragon? That's the evil path.

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If not a Sorcerer casting total oblivion, then a Paladin meting out justice. Otherwise, I think I will just be a bard and torture my enemies with, "My Heart Will Go On".

Platinium Sorcerer of ALSB, Aerie Loving Sacred Band! She's MeowRrrr, and more!
http://www.gifs.net/animate/dflysb2.gif
-------------------------
Baldur's Gate Item Mart

dimon37 09-19-2001 10:27 AM

well, that +1 wisdom and +1 charisma are useless to my barbarian, who wisdom is around 8 and charisma 6! But having +2 strength will put my strength at 21, which means when raging i would have str 25 without crom fayr(sp)

Rikard 09-19-2001 11:25 AM

If i can give my opinion

1) Blessed Tear - Immunity to +1 or lower weapons
Pretty useless when facing +3 weapons

Tainted Tear - +2 to CON

base CON 19 or 18 and you'll end up with 21 or 20 which means REGENERATION

2) Blessed Tear - +10% resistance to magic

agree it's usefull

Tainted Tear - +2 to AC

Very usefull to my Ranger

3) Blessed Tear - +2 to all saving throws

I rarely fail at throws despite the fact i have no +2 bonus

Tainted Tear - +15 hit points

Worthless but Blakrazor is a very nice sword

4) Blessed Tear - +20% resistance to Fire, Cold, and Electricity

Usefull but gainable by weapons too

Tainted Tear - 200,000 exp

can come in handy but you can also get uit by summoning some pit fiends

5) Blessed Tear - +1 to WIS and +1 to CHA

What use does Wisdom have?????? or Charisma for that matter? my cleric has 21 i'm not gonna give my ranger a 9 charisma

Tainted Tear - +2 STR

Useful, at least more then Wisdom




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Dundee Slaytern 09-19-2001 12:42 PM

How fast is this regeneration for CON 20 or 21. When my Cleric Draws Upon Holy Might, and gets 25 CON, I don't seem to notice any regeneration going on.

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If not a Sorcerer casting total oblivion, then a Paladin meting out justice. Otherwise, I think I will just be a bard and torture my enemies with, "My Heart Will Go On".

Platinium Sorcerer of ALSB, Aerie Loving Sacred Band! She's MeowRrrr, and more!
http://www.gifs.net/animate/dflysb2.gif
-------------------------
Baldur's Gate Item Mart

Zoltan 09-19-2001 07:51 PM

First one,

a) Immunity to all +1 weapons: Well, they gotta have at least a +12 weapon to hit me! Harharharhar! http://www.ironworksforum.com/ubb/no...iles/smile.gif)

b) +2 Consitution: Oh It's great! I dont know about regeneration but if it's true it's GREAT! And also 21 Con will give you extra HP's.

Second one,

a) %10 Resistance Magic: Come on it's nothing! It's only %10!! You'll take 10 damage instead of 11.

b) +2 AC: It's GREAT.

Third one,

a) +2 to all saves: It's GREAT!! Definetly!!

b) +15 HP and Blackrazor: There's more powerful swords than blackrazor in ToB as I heard. And 15 Hp is nothing for your main character but even you're level 30 stil you can fail saving throws so go for the saving throws +2 I say..

Four..

a) %20 Res to fire, cold, electric: Items grants you resistance. But if you dont care about xp may be useful.
b) 200.000 Xp: SOunds good. Nice. Why not?

Five..

a)+1 Wis +1 Cha: If you're not a priest.. it's useless.

b)+2 Str: Are you kidding??!!


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"Not for your eyes only, also for your beautiful ears.."

Yngwie J. Amadeus Zoltan "Diamond Fighter of Aerie Lovers Sacred Band"

Mitro Jellywadder 09-19-2001 08:22 PM

Magic resistance cancels the effects of the spell, not
lower the damage. I have a 7% magic resistance and it's
worked a couple of times already.

Zoltan 09-19-2001 09:10 PM

A..a..Are you serious? Does magic resistance REALLY cancels the effect? But if so, why fire and cold resistances lower damage I'm confused

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"Not for your eyes only, also for your beautiful ears.."

Yngwie J. Amadeus Zoltan "Diamond Fighter of Aerie Lovers Sacred Band"


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