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Just about every crappy mage in the game can do it.
But no, I have three level 31 mages and none of them can do it! |
Good point!
------------------ http://members.aol.com/lasttrueprinc...ges/larry2.gif Devoted member of the Ironworks Loyal guardian of the OHF Member of the Ancients' club Faith beset in The Rocks (they show the way, you know...:D) |
Not realistic is it Larry. I know the game will be chaotic but it saves reading: You have been way laid by bandits every time.
By now I would have thought bandits were you know kinda afraid of me. How could the level 7 Fighters hope to kill me. Shouldn't I be famous and feared by all? |
That is annoying, indeed! At least, they could have given us something that could teleport over an intire area, so you wouldn't have to go through that darn house everytime you want to buy something from Lazarus!
------------------ We call him Bobby Corwen http://www.finalfantasy.nu/forum/minichoco.gif |
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Yes. You miss out on automatic initiate quests.
Dangerous. ------------------ http://www.asnsoup.com/a.jpg |
you can use shadow keeper to add dimension door. but you only teleport a few meters.
------------------ http://www.angelfire.com/rpg/wildleprechaun/demon.gif and the sky will rain fire... |
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According to official rules only small distance can be moved by dimension door and yet wizards in the game are always dissapering off to god knows where,even larloch could only go 1230 yards by this.
Dimension Door (Alteration) Range: 0 Components: V Duration: Instantaneous Casting Time: 1 Area of Effect: The caster Saving Throw: None By means of a dimension door spell, the wizard instantly transfers himself up to 30 yards distance per level of experience. This special form of teleportation allows for no error, and the wizard always arrives at exactly the spot desired--whether by simply visualizing the area (within spell transfer distance, of course) or by stating direction such as, "300 yards straight downward," or, "upward to the northwest, 45 degree angle, 420 yards." If the wizard arrives in a place that is already occupied by a solid body, he remains trapped in the Astral Plane. If distances are stated and the spellcaster arrives with no support below his feet (i.e., in mid-air), falling and damage result unless further magical means are employed. All that the wizard wears or carries, subject to a maximum weight equal to 500 pounds of nonliving matter, or half that amount of living matter, is transferred with the spellcaster. Recovery from use of a dimension door spell requires one round. ------------------ Where ever the journey will take us all Be sure that our nature will reign |
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