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-   -   Best spells for each level. (http://www.ironworksforum.com/forum/showthread.php?t=17561)

Seid 07-21-2001 12:25 PM

What do you think are the best spells for each spell level? I think:

1. Chromatic Orb
2. Agannazer's Scorcher
3. Melf's minute meteors
4. Ice storm
5. Cloudkill
6. Disintegrate
7. Delayed Blast Fireball
8. Abi-Dalzim's Horrid Wilting
9. Time stop
10. Summon Planetar

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You cannot escape the inevitable.

Ladie Jas 07-21-2001 12:36 PM

1: Magic Missile
2: Stinking Cloud
3: Remove Magic/Vampiric touch=
4: Spider Spawn
5: Lower Resistance
6: Conjure Fire Elemental
7: Delayed Fire Ball/Khelbens Warding Whip=\
8: Symbol Death
9: I dont know yet........

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You must gather your party.... http://www.geocities.com/sch3au/Ankh.gif

Seid 07-21-2001 12:38 PM

#3 in your post is Dispel isn't it?

trux 07-21-2001 01:08 PM

1. Magic Missile
2. Blur/Mirror Image
3. Fireball/Dispel Magic
4. Stoneskin/Imp. Inv.
5. Breach/Lower Resistance
6. Chain Lightning/Pierce Magic
7. Finger of Death/Warding Whip
8. Horrid Wilting
9. Time Stop/Meteor Swarm
10.Improved Alacrity/Planetar/Dragon's Breath

*looks over list* well...I have a hard time picking just one.

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trux

Ladie Jas 07-21-2001 01:16 PM

Remove magic is the combat version of dispel magic and will only affect opponents....but thanks for asking.....

Ladie Jas http://www.tgeweb.com/cgi-bin/ubb/no...s/EEhearts.gif

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You must gather your party.... http://www.geocities.com/sch3au/Ankh.gif

[This message has been edited by Ladie Jas (edited 07-21-2001).]

Seid 07-21-2001 01:26 PM

What about Priest and Druid spells ?

1. Entangle
2. Charm
3. Animate dead
4. Confusion
5. Raise dead
6. Animal summoning III
7. Gate
Quest. Storm of Vengeance

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You cannot escape the inevitable.

Gustave 07-21-2001 03:50 PM

1. Magic Missle
2. Knock
3. Dispel Magic
4. Minor Sequencer/Stoneskin
5. Breach
6. Conjure Fire Elemental
7. Prismatic Spray
8. Horrid Wilting
9. Time Stop
10.Summon Planetar

Priest and Druids

1. Sanctuary
2. Flame Blade
3. Holy Smite/Animate Dead
4. Prot. from evil 10ft/Negative Plane prot.
5. Raise dead
6. Conjure Fire elemental
7. Creeping Doom
Quest-Implosion

trux 07-21-2001 04:02 PM

oh yeah, forgot about priest and druid...

priest:
1. Sanctuary
2. Hold Person
3. Miscast Magic/Invisibility Purge
4. Protection from Evil 10' Radius/Defensive Harmony
5. Chaotic Commands
6. Heal/Bolt of Glory
7. Shield of the Archons
quest. Storm of Vengeance

druid:
1. Entangle
2. Resist Fire/Cold
3. Call Lightning
4. Call Woodland Beings
5. Iron Skin
6. Dolorous Decay
7. Nature's Beauty/Creeping Doom


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trux

SSJ4Sephiroth 07-22-2001 06:48 AM

mage:
1. Magic Missile
2. Agannazar's scorcher
3. Skull Trap/Remove Magic
4. Stoneskins
5. Breach
6. Wyvren Call
7. Spell Sequencer
8. Abi Dalzims Horrid Wilting/Simalcrum
9. Time Stop
10. Summon Planetar/Improved Alcarity(for fighter/mages)

Priest
1. Sanctuary
2. Draw Upon Holy Might/Slow Poison
3. Holy Smite
4. Lesser Restoration
5. Mass cure
6. Heal
7. Resurrection/Sunray
Quest. Mass Raise Dead (i can get it rather quickly, so i get my ppl back and heal the remaining ppl)

Druid
1. Entangle
2. Flame Blade
3. Call Lightning
4. Negative Plane Protection
5. Summon Insects
6. Animal Summoning
7. Creeping Doom
Quest. Greater Elemental Summoning

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Proud member of the HADB. And remember, when you're thinking of giant heads, why not think of the Big Giant Head?

Xod 07-22-2001 02:46 PM

Mage:

1/ Magic Missle
2/ Mirror Image
3/ Skull Trap
4/ Stoneskin and Greater Malison
5/ Lower Resistance
6/ Death
7/ Finger of Death
8/ Abi Dalzim's Horrid Wilting
9/ Chain Contingency
10/ Summon Planetar

Priest:

1/ Armour of Faith
2/ Chant
3/ Animate Dead
4/ Death Ward
5/ Chaotic Commands
6/ Heal
7/ Earthquake
Quest: Summon Deva

Druid:

1/ Entangle
2/ Barkskin (I guess, no good picks here)
3/ Call Lightning
4/ Call Woodland Beings
5/ Iron Skins
6/ Summon Fire Elemental
7/ Creeping Doom
Quest: Summon Elemental Prince

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