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-   -   Traps (http://www.ironworksforum.com/forum/showthread.php?t=1739)

Katherine 01-26-2002 11:13 AM

I've seen a lot of people posting here and there about doing the game solo with various classes. I've always wondered- how do you find and remove traps without a thief? I know a cleric can find traps, if she has the spell memorized (even then, I don't know how she would disarm them once she finds them).

Anyway, any light shed on this would be most welcome.

Thanks,

Lemernis 01-26-2002 01:58 PM

With the boots of speed or hasted (or both; makes you super fast it seems) you can run right over traps without tripping them. Seems to me that this amounts exploiting a defect in the game, but it's better than getting blown up I guess.

I know summoned monsters and skeletons will not set off traps... I'm not sure if charmed creatures set off traps or not... but if you can do that: how about charming bad guys with Algernon's cloak and have them spring traps?

[ 01-26-2002: Message edited by: Lemernis ]</p>

Katherine 01-26-2002 02:40 PM

<blockquote>quote:</font><hr>Originally posted by Lemernis:
With the boots of speed or hasted <hr></blockquote>

That's weird.

I'm not sure if charmed creatures set off traps or not... but if you can do that: how about charming bad guys with Algernon's cloak and have them spring traps?


I tried that recently in my speed game attempt as my thief was so low level that there were traps she could not find that I knew were there. Well, it doesn't work- someone from your party has to walk over a trap to activate it. In that game I referenced, I eventually just had to run the thief across the trap and let it go off and heal the damage.

Katherine

[ 01-26-2002: Message edited by: Katherine ]

[ 01-26-2002: Message edited by: Katherine ]</p>

Darkman 01-26-2002 08:17 PM

Well mages and bards can soak up the damage from traps with spells like Mirror Image. As for the fighter classes, I guess they can soak up the damage with their super high HP [img]smile.gif[/img]


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