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-   -   BG2 Fixpack Released at G3 (http://www.ironworksforum.com/forum/showthread.php?t=17040)

CamDawg 07-09-2006 02:01 PM

(Apologies for posting this to both SoA and ToB forums, but it's relevant to both)

The BG2 Fixpack is a WeiDU compilation of fixes for Baldur's Gate II. With the disappearance of Kevin Dorner and the cessation of activity of the Baldurdash fixpack for BG2, several modders form many modding communities began working on a new WeiDU fixpack to address the numerous bugs that have been identified since Baldurdash. This collaborative effort, including the work of modders from several different modding communities, has resulted in a fixpack that currently includes all of the fixes addressed by Baldurdash (including the Game Text Update) and several hundred new bugfixes. The project is ongoing, and we're working through a substantial list of bugs culled from various sites, the old Baldurdash forums, and our own research.

Relevant links:</font>edit: And thanks for pinning this. [img]smile.gif[/img]

[ 02-11-2007, 07:01 PM: Message edited by: CamDawg ]

MagiK 07-10-2006 05:57 PM

Nice to see that things are still being done for BGII, Ill have to check them out and download them.

SixOfSpades 07-10-2006 11:56 PM

nifty - adj. Amer. slang. 1. Containing or possessing a greal deal of nift.

And the best part is, it contains both BaldurDash fixpacks, so I no longer have to tell people "Don't install the SoA Fixpack if you've already installed ToB" and stuff.

Sweetness! [img]smile.gif[/img]

[ 07-11-2006, 12:26 AM: Message edited by: SixOfSpades ]

CamDawg 07-11-2006 12:07 AM

Complete with Six of Spades input. Now you can argue against all the stuff I deemed 'spurious'. [img]smile.gif[/img]

Dundee Slaytern 07-11-2006 12:39 AM

Just like how it was done previously, I would prefer if people kept 'fix' and 'tweak' seperate.

Changing items wholesale is tweaking. Correcting item descriptions is fixing.

We could argue until the cows come home on whether the Firetooth dagger should be nerfed, but that should be under a seperate mod for game balance. It will not fall under the realm of bugfixing.

~~~~ ~~~~

One thing I am never quite sure on whether it is a bug, is the issue of STR damage bonuses applying to Slings. Why create an item that specifically states it adds STR damage bonuses when practically every other sling already does?

~~~~ ~~~~

Is there any way to fix the Bag of Holding bug that enables you to recharge items placed in it?

~~~~ ~~~~

Remove the Level-Drain immunity from the Berserker's Rage. It is not stated in its' description. I believe this was an oversight by the makers.

SixOfSpades 07-11-2006 01:28 AM

Quote:

Originally posted by Dundee Slaytern:
We could argue until the cows come home on whether the Firetooth dagger should be nerfed, but that should be under a seperate mod for game balance. It will not fall under the realm of bugfixing.
Consider a change that breaks Firetooth into 2 items, with the user able to switch back & forth between them, a la the "2-Handed Katanas and Bastard Swords" tweak. The Thrown version of Firetooth would be unusable by Kensai and Cavaliers, just like Darts are. Would you call this a tweak or a bugfix?

(Damn. Just looked them up, and saw that all Throwing Daggers are usable by Cavaliers and Kensai, even though Darts are not. Anybody want to explain this?)

CamDawg 07-11-2006 07:33 AM

Quote:

Originally posted by Dundee Slaytern:
Just like how it was done previously, I would prefer if people kept 'fix' and 'tweak' seperate.
Agreed. This is one of the reasons why we had a team approach to this--determining whether something is even a bug to begin with is the first step. Look through the Archived Fixes board and you'll see some excellent 'discussions' on the matter. The 'Optional But Cool' stuff is where you see our tweaks.

Quote:

Originally posted by Dundee Slaytern:
We could argue until the cows come home on whether the Firetooth dagger should be nerfed, but that should be under a seperate mod for game balance. It will not fall under the realm of bugfixing.
In the end, there's no way to change Firetooth without introducing new bugs, so it's unchanged in the Core Fixes. A separate OBC component does make changes however.

Quote:

Originally posted by Dundee Slaytern:
One thing I am never quite sure on whether it is a bug, is the issue of STR damage bonuses applying to Slings. Why create an item that specifically states it adds STR damage bonuses when practically every other sling already does?
Actually, the bug was in the ammo. Magic bullets had the strength bonus attached, not the weapons. The only sling with the strength bonus is the Sling of Seeking.

Quote:

Originally posted by Dundee Slaytern:
Is there any way to fix the Bag of Holding bug that enables you to recharge items placed in it?
Hardcoded. Nothing we an do about this one.

Quote:

Originally posted by Dundee Slaytern:
Remove the Level-Drain immunity from the Berserker's Rage. It is not stated in its' description. I believe this was an oversight by the makers.
...which contradicts your assertion:

Quote:

Originally posted by Dundee Slaytern:
Changing items wholesale is tweaking. Correcting item descriptions is fixing.
Now you can appreciate some of the decisions we had to make. [img]smile.gif[/img] Developer intent is always the first step to our bug/no-bug decision. Is it more likely that a dev added a slew of effects to Rage by accident, or that they were overlooked when writing the kit description? Where the description and actual effects of items/spells don't match, the actual abilities of the item or spell generally won.

We know that not everyone will agree with every one of our fixes. But, overall, we've done our best to be very conservative in our interpretation and bugfixes, and feedback is encouraged. Keep it coming. [img]smile.gif[/img]

ZFR 07-11-2006 03:23 PM

so is it possible to download/install each fix separately like it was for baldurdash.

btw, is the famous potion swapping exploit to cast from scrolls (particualrly find familiar) fixed? Or is it hard coded too? :( couldn't find it in forums.

CamDawg 07-11-2006 03:35 PM

Quote:

Originally posted by ZFR:
so is it possible to download/install each fix separately like it was for baldurdash.
No. We patch files so it's not as simple as dropping files in the override a la Baldurdash. Also given the sheer number of changes (we corrected ~1500 broken triggers/actions in dialogues and scripts, for example) the maintenance of such an archive would be fairly horrific.

This is one of the reasons why we weighted the bug determination so heavily. On the upside, the Game Text Update and OBC are separate components and can be chosen separately.

Quote:

Originally posted by ZFR:
btw, is the famous potion swapping exploit to cast from scrolls (particualrly find familiar) fixed? Or is it hard coded too? :( couldn't find it in forums.
Hardcoded. This and the 'fake talk' exploit are two hardcoded issues that I really, really wish we could fix. Also, thanks for the new bug reports over at G3. [img]smile.gif[/img]

Since I missed 6oS's post last time...

Quote:

Originally posted by SixOfSpades:
Consider a change that breaks Firetooth into 2 items, with the user able to switch back & forth between them, a la the "2-Handed Katanas and Bastard Swords" tweak. The Thrown version of Firetooth would be unusable by Kensai and Cavaliers, just like Darts are. Would you call this a tweak or a bugfix?
Tweak, but certainly a change we could consider for the existing OBC component.

Quote:

Originally posted by SixOfSpades:
(Damn. Just looked them up, and saw that all Throwing Daggers are usable by Cavaliers and Kensai, even though Darts are not. Anybody want to explain this?)
Heh. Can't remember the exact Cavalier and Kensai kit descripts, but this sounds like a bug.

ZFR 07-11-2006 03:43 PM

Quote:

Originally posted by CamDawg:
Hardcoded. This and the 'fake talk' exploit are two hardcoded issues that I really, really wish we could fix.
oh well... the 'good' thing about these bugs is that they don't occur unless you intentionally do it. So it's easy to avoid them unlike others, like the recharge item in BoH bug, in order to avoid it you have to resort to not storing items which can be a pain.

[ 07-11-2006, 03:44 PM: Message edited by: ZFR ]

Neo the Warrior Cat 07-28-2006 11:08 AM

Quote:

Originally posted by SixOfSpades:
(Damn. Just looked them up, and saw that all Throwing Daggers are usable by Cavaliers and Kensai, even though Darts are not. Anybody want to explain this?) [/QB]
All "chucking" weapons are useable by kensai/cavalier, that is, throwing axes, throwing daggers, and if it were possible/feasible to have a dwarven kensai, throwing hammers.

Dunno if it's a bug or not, given that there's a general lack of good chuckers in the game it's not a real game-breaker, unless you cheese it and abuse Firetooth to hell and back.

(Like, there's only one returning throwing axe in the game, one throwing hammer, and the dagger. A grand total of 3 returning weapons that could potentially be cheesed.)

CamDawg 02-10-2007 05:56 PM

I really should visit here more often. [img]smile.gif[/img] Fixpack is not only out of beta, but at v2.

frostbyte3964 01-03-2008 09:54 AM

Re: BG2 Fixpack Released at G3
 
What's the controversy with firetooth dagger? I read that there's only 1 returning ax in the game, but I believe there's 2. The +3 from SoA and the +4 that knocks opponent back in ToB. What is "cheesed"?

What's the famous potion swapping exploits?

Are you suppose to be able to steal and sell fenced goods legally? Sounds like a cheat to me, but I did that before ever getting online and finding
real cheats to just avoid the long ritual of steal and sell.

I had "cheated" in some bags of holding for each of my characters to try and simplify the game a bit and then realized that each bag was essentially the same bag, but on each person. I'm guessing each in the game has a different item code so this shouldn't happen, but it's a nice byproduct allowing you to share items between each other without having to remember who is carrying what. Just look in the bag and it's there.

This is all new to me since I'm still going through for the first time so I'm learning. Lots of good info on this site that's clearing up things for me. Thanks for all the great help!

ZFR 01-03-2008 05:44 PM

Re: BG2 Fixpack Released at G3
 
Quote:

Originally Posted by frostbyte3964 (Post 1197430)

What's the famous potion swapping exploits?

Have a potion in an inventory slot. Pause game. Go to inventory, right-click on potion and click "Drink potion". Then, swap the potion with a scroll. Leave inventory and unpause. The scroll is cast on the person.

Can be used for characters who can't cast scrolls to do so. Expecially useful to cast find familiar by any character.

Attalus 05-04-2017 06:15 PM

Re: BG2 Fixpack Released at G3
 
Quote:

Originally Posted by Neo the Warrior Cat (Post 161590)
All "chucking" weapons are useable by kensai/cavalier, that is, throwing axes, throwing daggers, and if it were possible/feasible to have a dwarven kensai, throwing hammers.

Dunno if it's a bug or not, given that there's a general lack of good chuckers in the game it's not a real game-breaker, unless you cheese it and abuse Firetooth to hell and back.

(Like, there's only one returning throwing axe in the game, one throwing hammer, and the dagger. A grand total of 3 returning weapons that could potentially be cheesed.)

There is the Crimson Dart, found on Level 1 of Watcher's Keep


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