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Hello there guys, long time since I posted in the BG2 forum!
Basically, me and a mate are going to play through BG2 again, after many moons spent in the FPS world. We've both completed the game before on a couple of occassions, but we're just really looking for a bit of fun, due to our competitive nature, I imagine it will be quite powergamish. 3 Characters each, we thought, 2 Half Orc Barbs, a cleric, 2 mages and a thief. How does that sound? Better suggestions? Really I'm just looking for a nice all round party, which will be fun and slightly cheesy (I can't help powergaming on this occassion). Also any other input you wish to add, feel free. Ta, Ross. |
Well, me and my brother played through the entire series, but that was with only one character each. I had a F/M/C and he had a F/T, and it was pretty smooth sailing.
That sounds like a pretty well rounded party. I would try a Berserker kit on one of the half-orcs, or else you're going to be in a tight squeeze for appropriate and powerful armor. I've become a fan of multi-class or dual-classed thieves as being the main one in a party. Currently I have a high-level Swashbuckler->Cleric dual that I think could wind up being unbelievably powergamish. If you want my idea on a powergaming party, using about those parameters. Half-Orc Barb (Axes & Scimitars) Half-Orc Barb [or Berserker] (Long Swords & Katanas) Half-Elf Ranger/Cleric (Flails & Hammers) Elf Sorceror (SotM) Half-Elf Wild Mage (whatever, probably Daggers) Half-Orc Fighter/Thief (Two-Handed Swords and Staffs) That's gonna get really sick powerful. I'm a proponent of having one regular-type mage, to keep a bunch of spells known so if you need an uncommon one for a particular encounter, it's available. If you're heartily opposed to Wild Mages, then a Conjurer would be good too. |
good build but i think this would be better:
half orc barbarian: long swords and katanas dwarven battlerager (bezerker): early in game dual axes (frostband and stonefire) and later in the game axe of unyielding and crom faeyer (or flail of ages +5 if you wish) half elf ranger/cleric: flail of ages and rune hammer elven or human sorceror or specialist mage (necromancer and conjurer are very good): slings and staff of magi fighter thief (consider having a dwarf for the magic resistance or a hobbit for the theiving skills as you already have two and a half really powerful tanks) dwarves i think end up better than barbarians as the strength advantage changes as soon as you get belts and the 1 AC difference of a half-orc is so minimal by the end of the game. This pretty much levels the playing field for physical damage and defence of dwarves and halforcs. HOWEVER: magic resistance and high saving throws of a dwarf kick arse! make your main character a dwarf and finish BG with the tombs to get: 19 str 18 dex 20 con (this means regeneration for dwarves [img]smile.gif[/img] ) i'm soloing with a dwarven bezerker with this build... very powerful! |
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