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-   -   level 20 cap for spell effects? (http://www.ironworksforum.com/forum/showthread.php?t=16908)

ZFR 02-24-2006 02:50 PM

does it apply to both divine and arcane or only arcane?

lost prophet 02-25-2006 06:22 AM

<font color = shadowed cyan> Im pretty sure its both of them but ill need some one to clarify. im like 95% sure it is both though. test it and find out.</font>

Morgeruat 02-26-2006 04:27 PM

it applies to both unless you have the IIRC lvl 40 spell mod which allows them to go up to 40 and IIRC uncaps capped spells (like fireball will do 1d6 per caster level instead of 1d6 per lvl MAX 10d6)

Kyrvias 02-26-2006 11:59 PM

Yep. Spell 50 mod. Very fun. Having a Lightning bolt do over 100 damage is quite satisfying.

True_Moose 02-27-2006 01:34 AM

Little understood fact: probably makes blades better than fighter/mages. Since blades can shoot up in levels, and mages only get 1/2 XP, blades' spells are far more powerful sooner. Would apply to any bard, come to think of it.

Ny'irilit 02-27-2006 10:34 AM

are you sure?

i had a level 16 haerdalis, and he was utter -crap-

so i just let him die in the twisted rune area (died from wail of the banshee, how WEAK)

True_Moose 02-27-2006 12:50 PM

With the Spell-50 mod, yes. The game calculates your highest spellcasting level when it calculates those effects. Bards fly up there in levels, based off the rogue XP totals. As such, their spells become far superior to a multiclass mage's. Combine that with their above-average combat skills, and with the Spell-50 mod you have a winner. I would read up on Scythesong's Guide to Blades, on Sorcerers.net, if you want to use a blade well.


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