Jerr Conner |
01-22-2006 10:54 AM |
Quote:
Originally posted by timothy trotter:
because they would get better as the game progresses, and make it un balanced? I prefer the way bg has portraits down the right hand side of the screen, instead of little ones in the corner, although the changeable interface if IWD is good!
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The thing about IWDII's engine is that the more you progress, the better (harder) some monsters get. I think that using that engine wouldn't neccessarily unbalance the game. The engine is set to make the game a bit harder as the party levels. Sure, by only adding more monsters, but this matters when in some battles your party will be facing more demons.
And admitedly, BGII seems a bit unbalanced when you get to the uber levels and can kill bosses quite easily (other than the main ones, Irenicus and Mellisan.)
What I was getting at with stats is that in BGII, most players are used to characters having certain stats through all of the game. This changes when every 4 levels you get to up stats for a character. This means that stats would have to be changed at the beginning to make the game more balance. Also the other problem, IMO, is the 3rd Edition Rules.
I love the 3rd edition rules. It's great that 3rd edition rules allow classes to use any weapon they wish. I also love the feats. However, how will NPCs multi-class? I mean, it'd seem very out of place to multi-class Mazzy Fentan into a Fighter/Cleric of Mask.
Though from what I've read Ice Gate II is unbalanced in that every monster can sneak attack.
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