Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   wisdom and magic res (http://www.ironworksforum.com/forum/showthread.php?t=16748)

Rockstar 09-16-2005 10:45 PM

In the manual it says that high wisdom builds up magic resistance. While i believed this to be true i heard someone on the forum say that it did not? I always thought that it starts building at around 10-12 and caps off when wisdom is 18 giving a maximum of +8 to magic resistance?

can somebody help? does the game account for this?

SixOfSpades 09-16-2005 11:10 PM

Wisdom has never done anything for Magic Resistance.
In tabletop D&D games, high Wisdom commonly gives you bonuses to your Saving Throws against hostile spells that effect the mind, such as Charm, Confusion and Rigid Thinking. While this rule does make sense, it was not implemented in any of the Baldur's Gate games.

Rockstar 09-19-2005 10:56 PM

i was under the impression that high wisdom did improve saving throws... are you sure this was not implemented in the baldur's gate games?

i'll take ur word for it though six of spades [img]smile.gif[/img]

Zink Whistlefly 09-20-2005 04:18 AM

It was meant to be - they even put it in the manual (which doesn't mean much!), but they never actually implemented it.

Rockstar 02-23-2006 08:22 PM

sorry to bring this old topic back up again. Let me get this straight. Having 3 wisdom as opposed to 18 wisdom will have no effect on a fighter's magic resistance or saving throws in any of the baldur's gate saga?

Kyrvias 02-23-2006 10:39 PM

Nope. Still, realistically, having someone with a 3 wisdom wouldn't be that good :D


All times are GMT -4. The time now is 02:52 AM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved