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-   -   Need some advice (spoily) (http://www.ironworksforum.com/forum/showthread.php?t=16678)

Marty4 07-28-2005 04:45 PM

I finally installed the Saerileth mod, and I'm having a blast with it! However, I am having some serious dificulty against the dragon that the mod adds (Klangaxin or something). My party, it seems, is just too low a level to take him on. I know I can come back later, but I have a major problem with that: I am playing a paladin and doing the stronghold quests, but the first one where you save a group of paladins from ogres is interupted by Klangy, since they are directly south of the Umar cave. I would get Carsomyr, but I dont want to kill Firkraag until I am assigned the quest, and cant get the quest until I kill Klangy.

My party:
PC Inquisitor lvl 10
Saerileth lvl 11
Anomen lvl 7/10
Jaheira lvl 9/12
Jan lvl 10/11

What level do you recomend I take on Klangy? Is there some way I could kill him now?

Thanks!

Aragorn1 07-28-2005 05:19 PM

You know that killing Firky before being assigned the quest doesn't afect the quest, you just tell them you already did it.

Marty4 07-28-2005 06:00 PM

Really? I read somewhere that it ruins the quest if you do it ahead of time...

Well, assuming Firky is easier, that should help a lot. Thanks!

Aragorn1 07-28-2005 06:29 PM

Hmm, I'm pretty sure I did that on my last run through as a Paladin, i'll check the journal from the save to make sure.

*****VERY IMPORTANT EDIT*****: I did, BUT you don't get the extra experience aparantly that you would have got had you waited.

[ 07-28-2005, 06:44 PM: Message edited by: Aragorn1 ]

Sillara of the Tamari 07-28-2005 07:44 PM

If you had a 12+ level mage you could do the malison-malison-chromatic orb trick. And a couple of dooms from Jaheira wouldn't hurt. Not to mention the cheese of casting the cleric spell "Magic Resistance" on a dragon. [img]tongue.gif[/img] There is no save, as it is considered a "friendly" spell, but it SETS your MR to the level given by the spell; it does not AUGMENT your MR. Suddenly the dragon has only approximately 20%-25% MR, and those malisons, dooms, and chromatic orbs get through! :D


Sillara

krunchyfrogg 07-28-2005 08:25 PM

Greater Malison's don't stack.

Another cheesy trick is to cast "Strength" on a dragon. It's never resisted, and I'll bet dragon's are stronger than 18/00.

Western Paladin 07-28-2005 09:30 PM

I think they have around 20 - 22 Strength, so that should work. It seems kind of really cheesy, though.

shamrock_uk 07-29-2005 08:15 AM

I just wasted him with a party around level 10 - in the end it was done by magic. Cast two lower resistances (all I had memorised) and then just hit him with the usual damage spells. Flame arrow, magic missile etc.

Mazzy and Saerileth both seemed to do good jobs of holding him back from my casters but they were pretty ineffective at actually hitting him. Providing you have two or three mages, that's probably the way to go.

[ 07-29-2005, 08:17 AM: Message edited by: shamrock_uk ]

SixOfSpades 07-29-2005 01:35 PM

Quote:

Originally posted by Marty4:
PC Inquisitor lvl 10
Saerileth lvl 11
Anomen lvl 7/10
Jaheira lvl 9/12
Jan lvl 10/11

I hope you're planning on getting a full-time Mage soon....


Quote:

Originally posted by Sillara of the Tamari:
.... malison-malison-chromatic orb trick. And a couple of dooms from Jaheira wouldn't hurt. Not to mention the cheese of casting the cleric spell "Magic Resistance" on a dragon.
So....the justification for introducing a powerful Dragon at a point too early for it to be beaten is....to strongarm the player into abusing cheesy spells if they don't want to leave a hostile Dragon in a populated area? Sounds like a great mod.

Doom doesn't stack with itself, either.

White Lancer 07-30-2005 09:37 AM

Either does malison


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