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-   -   Druid and Cleric mod, anyone think it's possible? (http://www.ironworksforum.com/forum/showthread.php?t=16180)

Q'alooaith 01-09-2005 08:09 PM

I'm pretty sure we all know the cheepness of it, fighter/druids can use any armour they like, and cleric/fighters can't use the pointy weapons they trained with before they joined the preisthood..

Now there are already mod's that alter these problems, but they do it by in one case dissallowing compleatly and allowing compleatly the other way..


From going though IEEP I know you can have weapons and armour dissable preist spells, and I know you can do other things to enable clerics to use bladed weapons so that's not what I was wondering..

I was wondering if anyone knows a way to selectivly dissable preist spells? as in putting on metal armour dissabling a druids spells while not dissabling the casting skills of a cleric that wore the same, and a way to make bladed weapons dissabled clerical spell's while not dissabling druidic spells?

So anyone know if it can be done, or am I setting myself an impossible goal?

SixOfSpades 01-09-2005 08:15 PM

Chalk up one guy who thinks the engine can't implement it. Besides, what would it do for Ranger/Clerics? Allow casting spells that appear on one side of the Scroll, but not the other?

Magness 01-09-2005 09:17 PM

Druidic and Clerical spells all seem to fall into the same category of "priest" spells. I don't think that there's really any way to differentiate them.

Nearly all armor has a special effect added that disables arcane spell casting. From what I've seen, the engine onely recognizes three types of spellcasting: arcane, priest, and innate. There seems to be no differentiation between bardic and mage arcane spellcasting or between druidic and clerical spellcasting.

Dundee Slaytern 01-10-2005 12:27 AM

4 types of spellcasting. Arcane, Priest, Innate and Class.

Q'alooaith 01-10-2005 12:39 AM

Six you missed my point, dundee you also missed my point I already know the game sorts the spell such.. I was asking if there was a simplyer way than remaking half the spell's and armour and weapons to allow a mod like I'm suggesting..


Six, you'd be able to cast druidic spell's while in studded leather or below, and clerical spell's while using non-bladed/non-"pointy" weapons well that'd be my idea..

Basicaly my idea is to make the class restrictions carry over for the druid and cleric (I'd let clerics use bladed and pointy weapons when multi or dualed but not be able to cast while doing such)

I'm thinking of carrying over the restictions to the ranger but not to the pally, so you'd have to be wearing studded leather or below to cast druid spell's..

So I'll ask again now I've made the question unmisstakable, is there an easyer way than remaking half the games items and spells?

Illumina Drathiran'ar 01-10-2005 12:42 AM

I think it would be impossible to allow cleric spells but not druid spells. When a fighter/mage puts on armor, their entire spellbook is disabled... You can't even access it; it's greyed out. If it was possible to make it impossible to cast divine spells in a certain type of armor (which I also doubt) it would be impossible to differentiate which spells would be disabled or not.

SixOfSpades 01-10-2005 12:57 AM

Dundee and I understood you all right--and we agree that the game simply can't differentiate between the two halves of the Priest scroll. So not only is there not a way to do it without editing half the spells and items in the game, but you wouldn't be able to do it even then.

Magness 01-10-2005 01:11 AM

Quote:

Originally posted by Illumina Drathiran'ar:
I think it would be impossible to allow cleric spells but not druid spells. When a fighter/mage puts on armor, their entire spellbook is disabled... You can't even access it; it's greyed out. If it was possible to make it impossible to cast divine spells in a certain type of armor (which I also doubt) it would be impossible to differentiate which spells would be disabled or not.
Actually, Illumina, it is very possible to disable divine spellcasting while wearing armor. From what I've seen while examining a LOT of items is that the way that arcane spellcasting is disabled while wearing armor is that nearly ALL armors have a special ability that specifically disables arcane spellcasting. The only armors which do not have this are the ones which are known to allow such casting, like certain types of elven armor. If one were willing to edit a lot of armor ITM files, or write a WeiDU script to do it "en masse", one could make all armors disable divine spellcasting as well.

However, I agree with Six and Dundee and you that differentiating between Druidic and Clerical spellcasting seems impossible.

Magness 01-10-2005 01:14 AM

Quote:

Originally posted by Dundee Slaytern:
4 types of spellcasting. Arcane, Priest, Innate and Class.
Hmmm. According to both Near infinity and DLTCEP, the only 3 types of spellcasting that the "Disable Spellcasting" effect recognizes are: Wizard (0), Priest (1), and Inate (2). There's no mention of "Class".

Dundee Slaytern 01-10-2005 01:27 AM

Hmm, it is more about how they are categorised in the game. Take a look at the SPELL.IDS file. The existence of the 'Class' type spell gave me a lot of grief when I first started coding.


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