Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   Cernd (http://www.ironworksforum.com/forum/showthread.php?t=16177)

Arcan d'Ombre 01-09-2005 03:25 PM

Hi all,

i've read on some post that there's a powerfull mod for Cernd, called something like 'Rebalancing Cernd' or something.

Can you tell me where to find it ? Been looking on sorcerer's place and didn't find it...

Thanks in advance
CU

Stratos 01-09-2005 04:20 PM

The only mod like this I've heard about is one that "re-balancing" Shapeshifters, and since Cernd is one I assume it would apply for him as well.

Stratos 01-09-2005 04:30 PM

Here's the component I'm talking about; the fourth mod from the top, the one that says "Download the Ease-of-USe Mod Collection". It's a part of the Ease-of-Use mod.

Personally I find it a bit overpowered. Here's what the Readme file says about the component:
------------------------------------------
Shapeshifter Rebalancing
~~~~~~~~~~~~~~~~~~~~~~~~
This makes Shapeshifters less of a joke. You might even be tempted to have
Cernd in your party now. Well, let's not go overboard. Anyway, this fixes
the bug where the Shapeshifter's paws could be dispelled and then any
weapon could be put in their place. That exploit essentially gave you 2
extra attacks with whatever you wanted, plus all the werewolf powers.

Shapeshifter abilities now create "symbolic paws". When you wield one you
turn into a Werewolf, when you remove it you're human again. No possible
exploits, and you may choose whether to put the paw in your on-hand or
off-hand. Since your off-hand THAC0 as a pure druid is, shall we say,
sub-optimal, I recommend the on-hand.

This also fixes a "bug" where attributes of the CRE file for "PC
polymorphed into a Werewolf" were not actually given to the PC by the
Polymorph opcode. Normal Werewolf:

You Were Supposed To Get You Actually Got
~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
Base Magic Res 20% Magic Res *LOCKED AT* 20%
Immunity to Normal Weapons Nothing
Paw = 1d12 slashing Paw = 1d6 piercing

For the Greater Werewolf ...

You Were Supposed To Get You Actually Got
~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~
THAC0 6 Nothing
Saves 1/1/1/2/1 Nothing
Base Elemental Res 50% Elemental Res *LOCKED AT* 50%
Base Magic Res 40% Magic Res *LOCKED AT* 40%
Immunity to Normal Weapons Nothing
Paw = +3 Weapon Paw = +2 Weapon
Paw = 2d8 slashing Paw = 1d6 piercing
Regeneration 3 HP / second Nothing

To see this for yourself, check out werewodr.cre, weregrdr.cre, brbrp.itm,
etc.

The "Rebalancing" gives a Greater Werewolf Shapeshifter the +7 HP per Level
due to a fighter with 25 CON (before you just got +2). Most importantly,
Shapeshifters may now cast spells while in Wolf form. Hey, they're supposed
to have dedicated their lives to controlling lycanthropy. I'm sure a little
fur won't mess up their communion with nature. Yuan Ti, Githyanki,
Sahuagin, they can all cast spells. Why not wolfmen?

In addition, the Druid spell choices were a bit weak in some areas, so some
Priest-only spells were made Priest-Druid: Sanctuary (sylvan sanctuaries
abound), Chant (they got Bless, why not Chant?), Zone of Sweet Air (sounds
nature-y to me!), Glyph of Warding (no excuse, but they need a damaging
spell here that isn't Call Lightning), Righteous Magic (listen to Jaheira
for a while and tell me she's not Righteous ... more importantly, if
they're going to tank around they need some extra help).

Finally, 99% of all sixth-level druid spell slots go to "Summon Fire
Elemental". You can get a 24 hit dice monster with +4 claws that lasts for
hours with that spell. It's so much better than the 7th level "Summon Earth
Elemental" that it isn't funny. The other 6th-level summons just don't come
close. To give you some actual choices, "Conjure Animals" has been changed
to summon two 20 HD Greater Bearweres (they're like Greater Wolfweres).
However, the duration remains 4 turns. Do you want Fire Elementals forever,
or Mighty Big Tanks for a short time? You decide.

By the way, I initially coded up a version of the Shapeshifter paws that
would not be useable even by Thieves with UAI (this is the intended spirit
of the power). However, I'm not the police, so I removed it. If you want to
cheat, go for it.
-------------------------------------------

Edit:Ugh, the table got messed up. There's a Readme file in the link I provided above, so you can check out the changes to the Werewolf shape there. [img]smile.gif[/img]

[ 01-09-2005, 04:35 PM: Message edited by: Stratos ]

Arcan d'Ombre 01-09-2005 04:56 PM

Thanks Stratos !!!

timothy trotter 01-10-2005 05:56 PM

i recok cernd is a sissy, i dont personally like him, you can agree or dissagree with me if you want.

Illumina Drathiran'ar 01-10-2005 06:55 PM

What if I agree with the gist of your opinion but disagree with the means of expressing it?


All times are GMT -4. The time now is 06:44 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved