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Was fine till yesterday evening, when i started the quest with the mine (where u need to get the budgie and the wood), so i went to those guys to get wood and a budgie, conversation went fine, but when it was over there was neither wood nor budgie in my backpack or that of any of my characters, i hadn't gotten the 'you have gained an item' message either, anyone would happen to know any of the item codes for the darkest day, or possible an item list.
DD |
Some help, if there is any, would be really appreciated [img]smile.gif[/img]
DD |
Wood and budgie? What area is this?
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Give me more info and I'll try to help. I have some TDD codes, but I don't know what quest you're talking about. Please give specific area, names of characters your talking with, or other info.
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It's in the purskal area, you enter the main tent, then u talk to the guy in red, he tells you you need to get a budgie (some kind of bird) and some wood before entering the mines, well, i did the conversation with the wood and budgie guys, and i chose the right options, but i didn't get the items themselves.
DD |
TDD Spoilers
| | | | | | Ahh, I guess you're at this part of the quest. I didn't have the error you're having, this part worked OK for me so I haven't tracked down those item codes yet. Can you just try the next step of the mission, and see if it works? "then return to the main tent and speak again to Thorknar." If he's not there, or he refuses since you don't have the items, post again and I'll see if I can help more. It may be possible to use the code for the happy Thorknar, rather than the actual items (as I don't know the code for the items, but I can get the code for Thorknar easily). Quote:
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Jap, it's that part, and i tried both talking to him, and entering the mines, but all failed, so some kind of code would be apperciated yes, thank you!
DD |
Alright, after some work I tracked down codes that may help you. Save your game first, and try...
CLUAConsole:CreateItem(“BUDGIE”) CLUAConsole:CreateItem(“ORFALOG”) Or if that doesn't solve it try... CLUAConsole:CreateCreature(“THORK2”) or THORK1, THORK3, THORK4 |
Thanks man, the createitem codes worked perfectly!
DD |
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