![]() |
Ok, so i thought it was once again time to post any items that you would like to see added to the game, and to get out of your system any overpowered items that won't seem to extricate themselves from your cranial cavity and fly out your left ear like most other things(including highschool algebra).
Heres one of mine: Masochist, a Sentient Sheild that takes all damage and reduces it to 1d2, but after 30 damage has been accumulated, the user is stuned for one round(has an orgasm). The sheild can also talk dirty to the user to increase vigor for 3 rounds(acts like is affected by barbarian rage). [img]smile.gif[/img] YAY it is finnaly out of my skull. fell free o post any kind of item, but I have no intention to make them, although someone might if they are good enough. |
You forgot his companion sword, Sadist.
|
nice thinkin there [img]smile.gif[/img]
|
Just a gentle reminder to keep the contents family friendly.
Cheers. |
Copperhead +2
Upon casual examination, this staff appears to have taken its moniker from the polished copper butt-caps adorning each end of the weapon, or perhaps from the rather serpentine manner in which the finely inlaid wires of the same metal trace up and down the length of the wood. But those educated in the lore of magical weaponry know that this staff was named long before it actually came into existence--it is in fact a physical representation of the "Sticks to Snakes" spell. In the hands of a Druid, the staff is not simply a useful polearm weapon: At the wielder's command, it will shapeshift into the form of an enormous serpent, slither out of the Druid's hands, and attack all enemies of its master. As as Giant Snake, Copperhead is roughly equivalent to a Level 10 Fighter wielding a +2 enchanted Poison Dagger. Curiously, it has no summoning duration; it will serve the caster until slain, at which time it will return to its wooden form. As a staff, it has a 50/50 chance (depending on which end of the staff makes contact) to do a small amount of residual Poison damage to the victim of each hit. Also, the network of copper wires makes the staff into something of a lightning rod, deflecting away 20% of all electrical damage directed at the wielder. STATISTICS: Damage: 1D6+2, plus 50% chance of 1 additional Poison damage (Save vs. Death for none) Speed Factor: 3 Proficiency: Staff Weight: 5 Special: Grants +20% Electrical resistance Once per day can transform into a Giant Snake Usable By: Druid |
All times are GMT -4. The time now is 04:27 PM. |
Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved