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Quick question, can you dual class a neutral human fighter to a druid? I'm pretty sure you can't, but at work so I can't verify [img]smile.gif[/img]
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Yes you can but you need these stats:15 STR, 17 WIS, 17 CHA, True Neutral Alignment
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Yes you can in fact. Provided you have adequate stats. I believe that a fighter>druid requires a bunch of high stats to meet the requirements, though.
EDIT: Woops, Xen got here first... [ 05-07-2004, 02:57 PM: Message edited by: Jaradu ] |
Perfect, thanks guys! Now, another question if you don't mind, [img]smile.gif[/img] Should i do this at level 13, and then dual to druid, get him up to 14, and get stronghold, or go for a higher level in fighter? i'd like your most esteemed opionions, sirs.
[ 05-07-2004, 03:12 PM: Message edited by: ratchild ] |
Whatever suits you better. I personally would go fir higher Fighter levels.
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If you have only SoA, that would indeed be the way to go. In fact, if you have only SoA, there is no sense, short of a kit, in having a base druid rather than a dual or multi-class fighter/druid.
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It depends on if you have TOB or an XP cap remover installed. If you don't, then you'll never get the druid levels up high enough to get your fighter levels back; therefore, you should dual at a fighter level lower than 13. With TOB or a cap remover it's entirely up to how long you want to wait before your fighter abilities return.
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Quote:
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Remember the enormous XP gap between 14 and 15 when dualing. If you dual @ lvl 13 your fighter reactivate at 1500000 xp. If you do it at lvl 14 you will have to earn 3000000 as druid.
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There are swings and roundabouts on when you dual.
If you were playing BG1, took just one level of fighter, and then dualed at level 2, your druid would come away with the ability to wear any armour and be specialised in 2 weapons (I always think scimitars + clubs is a nice combo, for those annoying damage-type immune golems.) For all the experience points you pour into the fighter class thereafter, you will never gain quiet so much benefit again. Within the experience cap limit, 13/14 F/D is the top you can reach. If you go for this, you will go into the final battle with the most powerful character, but unless you're playing insane with tactics, you shouldn't need it. Added to this, is that your character is going to play the first half of the game without the druid spells, and is then going to have to wait longer than necessary before acquiring to good ones once they've dualed. So, if I were playing a F/D, I'd probably dual at level 9, which would still give me grand mastery in one weapon. This means that my character will have ironskins after gaining a total of 259,000 ex points, and be a fully functioning F/D at 375,000. Early enough to be used through 90% of the game, instead of just the last few battles. |
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