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Keldorn comes with a +2 Two Handed Sword called Hallowed Redeemer. When Keldorn is hit, it deals 5 magic damage to the enemy. This is very annoying in the streets of Athkatla, as Cowled Wizards will then appear! It's very frustrating so I have to send Keldorn in last so that no enemies focus on him. Do I just have to accept this or is there a fixpack/mod which makes the magic damage not attract Cowled Wizards?
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Thats a known bug, and I believe Baldurdash fixes it. Too lazy to make the url, but it might be in one of the stickies(too lazy to check :D ). Otherwise just search with google. The page is something like "www.baldurdash.org" or something.
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Isnt the Redeemer upgradable with some mod, too?
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<span style="color: lightblue">Yes, this is fixed by the Baldurdash Fixpack.
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Just go to the government district, go to the government building, and pay the bribe.....Ahem,,, license fee to cast magic. Just a small 5K GP donation. You're gonna want to be able to use magic in Athkatla anyway.
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Why pay 5K when you can... *ahem* persuade them to let you cast magic for free? [img]graemlins/hehe.gif[/img]
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Jeesh,, I didn't even know intimidation would work! I think I remember something about *joining* them, but to me that was not valid in my roleplay.
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If i am not mistaken Dundee means killing the cowled dolts, each time they try to arrest you.
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You never know, they may get tired of coming after you.
[ 04-30-2004, 09:38 AM: Message edited by: Feral ] |
Maybe they're not tired...they got scared [img]tongue.gif[/img]
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