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I currently have a solo Human Wizard Slayer, but he's gotten a bit dull right now, so I want to try my first solo thief. The thing is, I can't figure out which kit to chose. Should I take up an Assassin and whip some butt through poisoning? I don't mind about the penalty to thief skills (btw, how much penalty is it?). How about the Bounty Hunter? It's got special traps, which isn't such a big deal anyway since I can get special thief traps from the ToB HLAS. I don't want to be a Swashbuckler because I want to be able to backstab. Or just I just run a pure thief with out a kit?
Is it good to dual a thief to another class? If yes, then which class(es)? [ 02-14-2004, 03:51 PM: Message edited by: Lord ] |
Multi-Classed M/T is very powerful. So is F/T.
If you want to Dual-Class I suggest all powerful Kensai->Thief dualed at level 21 or 24. But if you like good character with capability to steal,cast spells and so on I suggest the Blade. My Blade is waiting at the Ascension Final Battle. [img]smile.gif[/img] |
Try assassin. Forget his poison. He gets a x7 backstab.
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Didn't necessarily mean Dual, actually. My mistake. I also meant Multi-Class too.
Can you multi-class a Kensai/Thief? Also, what's a good race for a thief (besides gnome). Is Half-Elf good? I personally like humans, elves, and half-elves. What about the Rogue-rebalancing mod? What exactly does it do? I read up somewhat on it, and the HLA revision sounds interresting. Does it take awya HLAs to make the thief weaker, or what? |
It's generally agreed that halflings make the best thieves.
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[ 02-14-2004, 05:09 PM: Message edited by: Xen ] |
Thanks Xen. I had already read up on the Rogue Rebalancing mod, that's why I asked about it.
This component will rebalance the Bounty Hunter and the Swashbuckler thief kits and add a new ability called 'Crippling Strike' to the Thief HLA list It simply says 'will rebalance the Bounty Hunter and add...' So it doesn't say what the rebalancing is. What is it? BTW, I think I'm gonna run an Assassin. Been rolling stats for a while now, and can only get up to 87 points so far. *Sigh* |
I strongly suggest that you Dual-Class your Assasain to Fighter. It is very powerful class.
Assasin alone won`t hit sh*t. Once you get HLA˙s it is cool... Oh and if you want to be really powerful? Assasain Cleric is one of the most powerful Dual-Classes too. |
I suggest Assassin -> Mage. What I'm currently doing [img]smile.gif[/img] Poison Weapon is insane on none-Mage enemies. After I pump three or so, they start stuttering. It gets even better if they don't make their saves. As soon as I get my Mage abilities, I'm going to go with MMM and EB in combination with IH and PW. It's gonna be murder. [img]tongue.gif[/img] (Why? 9/10 ApR will poison-lock any non-completely immune enemies if I hit most of the time, which I will, even if they make their saves. And Mages only last as long as their PfMW lasts).
Don't attempt melee combat unless you have a pretty high strength. I have 16 Strength, and even with a Buckler/Katana, it's pretty damn hard to hit fighters. Not to mention that the 1 ApR really bites. A Short Bow + 1 (get one ASAP from the Adventurer's Mart) will serve you well until you get the Tuigan Bow (pretty soon, in my reckoning). On a side note, would it be something to consider if someone changed the PfMW spell to only affect melee weapons, and add in a Protection from Magical Missiles spell? PfMW as it is protects from everyone and their brother in ToB, I think, is slightly overpowered. [ 02-14-2004, 06:35 PM: Message edited by: Assassin ] |
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