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Is there any way to make good archer as a character? I mean archers are against mages useless, and cannot harm most of fighters, or am I wrong. Is there any kit in SoA or TDD that would be a good archer. So I would like someone to tell me if there is any good kit, and which bows, arrows are good for an archer.
Thanks... [img]smile.gif[/img] |
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Erm... well... there is the Ranger:Archer kit for one. [img]tongue.gif[/img] ;) Why do you consider Archers to be useless against Mages? And Archers can definitely put the hurt on Fighters. I am curious to know. |
Yes I know for this one... But they say that it is just not good enough. And it realy can't harm mages because they have spell: protections against missiles, and here we go... useless. But I wanna be archer like Legolas or Haldir or...
Are there any good arrows? |
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PfNormal Missiles: Any Enchanted Arrows PfNormal Missiles + Stoneskins: Any Enchanted Arrow with Elemental damage (eg. Acid Arrows) PfMagical Weapons: Normal Arrows PfMagical Weapons + Stoneskins: The Short Bow of Gesen with Normal Arrows Mirror Image: Arrows of Dispelling or just brute ApR Apparently "they" haven't done their research well enough. ;) |
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PfNormal Missiles: Any Enchanted Arrows PfNormal Missiles + Stoneskins: Any Enchanted Arrow with Elemental damage (eg. Acid Arrows) PfMagical Weapons: Normal Arrows PfMagical Weapons + Stoneskins: The Short Bow of Gesen with Normal Arrows Mirror Image: Arrows of Dispelling or just brute ApR Apparently "they" haven't done their research well enough. ;) </font>[/QUOTE]Heh you are right, thanks anyway. How about TDD kit Marksman or something (Heart Shot ability) Do you know anything about it? |
Don't worry, Archers rule. The only things that can stop them are:</font>
I've played a Ranger Archer once, and am currently running a Generic Archer(15)->Thief....by the end of SoA, my THAC0 (with Gesen Bow & Arrows of Piercing) will be at least -14 if my numbers are right, and that's with 4.5 attacks per round. Since the lowest AC I'll ever have to punch through is -26, that means I've got about a 40% chance to hit that thing. I forget what my pure Archer's final THAC0 was....I'd have to dig around for his file to check, but I think it was around -20. |
Haldir you have Throne of Bhaal. So use it. Install it! Then Archers become really fearsome but they already are a long range death machine. They have nice special ability wich hears by the name Called Shot. Belive me Archers are very powerful... not to mention always cheesy Generic Archer->Mage from Tactics Mod. [img]tongue.gif[/img]
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The Short Bow of Gesen handles creatures that require at least +4 enchantment to hit, SixOfSpades.
The Tansheron Bow handles creatures that require at least +3 enchantment to hit. From memory... a level 34 Ranger:Archer... ... </font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">Base THAC0 : 0 THAC0 Kit Bonuses: -09 THAC0 18 DEX : -12 THAC0 5* : -15 THAC0 BoArchery : -17 THAC0 Strongarm+2: -20 THAC0 HoBalduran : -21 THAC0 QoPlenty+2 : -23 THAC0</pre>[/QUOTE]I think I am extremely wrong in my figures. This is all from memory, but I remember my roleplayed Robin Hood character had at least -24 THAC0. So imagine what a powergamed one will have. [ 01-07-2004, 12:43 AM: Message edited by: Dundee Slaytern ] |
The trouble I've found is the Protection from Normal Missiles/Protection from Magical Weapons combination. Your missile troops are rendered ineffective instantly. The duration may not be too long, but it seems to be long enough to cause problems. Couple this with Stoneskin, and you still have an issue with damaging enemy spellcasters.
Not that it can't be done of course. |
If you have a party, it will not be an issue.
If you are soloing. For Ao's sake, just Stealth for 4 rounds and get back to business. A Ranger:Archer has all manner of tricks up his sleeve. |
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