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Or combinations of classes?
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sorcerors....likely...(they rock!!!)
berserker mage duals...(better than a kensai mage dual, defensively) ranger clerics...(all the cleric and ranger spells) wizardslayer thief dual (good magic resistance, use any item to override wizslayer restrictions) kensai thief dual...(a kensai wearing armor and using holy avenger...) assassin mage dual...(poisoned melf minute meteors) thief illusionist is kinda cheesy...extra spells, and spike traps... archer...(called shot used to kill by attribute drain) chavalier (with specialization in axes, and giving him a magic throwing axe, bypassing his restriction on ranged weapons) shapeshifter (both with and without shapeshifter rebalance mod...rebalance makes the kit incredibly powerful, without the mod, cast dispell on a shapeshifter, his equipped claws are gone, so now cernd can use high powered druid weapons) that's all i can think off the top of my head... |
Funny that you don't mention the uber-cheesy Kensai/Mage combo [img]smile.gif[/img] I never tried it, but it is (or at least was) considered the most (ch)easy class out there.
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Actually, Link, he did mention the Kensai/Mage in comparison to the Berserker/Mage. [img]tongue.gif[/img] Though I don't know if it would be better or not...
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In my opinion....and in no particular order....
Kensai->Mage Kensai->Thief Wizard Slayer->Thief Weimer's Shapeshifter Weimer's Anti-Paladin Weimer's Generic Archer->Mage Ranger/Cleric And any character that uses the Cloak of Mirroring, Shield of Balduran, or Sanchuudoku. (Exception: Wizard Slayers may use Sanchuudoku's Regeneration, as they're screwed out of everything else.) |
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i don't know the exact numbers, but the kensai mage will do more damage, if both are dualed at the same level, 9 or 12, and have same stats, etc. kai is a good ability, especially combined with draw on holy might (bhaalspawn ability) and a strength belt... but enrage is such a killer DEFENSIVE ability, it seriously kicks ass..immunity to imprison, level drain...add on chaotic commands, and you have an unstunable, uncharmable pure killer in your hands... finally, both berserker and kensai mages should wear robes, but berserker mages can wear helms and bracers... so imho, a berserker mage offers a few more perks to make up for the pure killing power of a kensai mage...the clincher is the equipment options...there are some great bracers and helms in the game, and both will not interrupt spell casting...the extra to hit and damage bonuses are not enough to compensate for the defensive bonuses of the berserker mage... |
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forgot the utter cheesyness of weimer combinations... anti paladin-thief anti paladin-mage actually the anti pally mage dual is probably superior in utter power to any other dual to mage combination...that dispell on hit, looks like a good power, but not all that wonderful, right??? wrong... try this...plain non magical swords, and dispell on hit...instant mage killer... i can't remember i've tested this or not, but its reasonable and should work... equip an antipally mage with a weapon on the off hand, cast melf minute meteors...about once every 4th meteor, the off hand weapon should hit the target at range, and should dispell on hit...of course, the twice level dispell, like keldorn's inquisitor dispell is awesome...an anti pally mage can really really really abuse that...spell immunity abjuration, and start tossing dispell magics around...its obscene... oh yeah...anti pallys rock...dualed to mage they are stinky... |
inquisitor and berserker by themselves are pretty cheesy in my opinion...
thief mage dual is a good one for solo... but once you get to lvl20 you stop getting extra spells... the game will prove to be quite boring from them (and that will happen real soon) |
Playing right now Anti-Paladin dualled to Thief and it's nice. Very nice. Good melee power, packs a punch. Good thief too - Hide in Shadows, Backstab, Pick Lock/Pockets, Find Traps, Disarm Traps. Use Any Item ability - yeah, rocks. Dispell with every hit. Set Snare, incl. ToB abilities. True Sight. Dispell.
Heck, this is a plain melee powerhouse and with Use Any Item, swing them mean mage spells and whatever else what you can get the hands on, easily as well. Don't need anyone else, walking powerhouse and definately more fun to play then some sorcerer [img]smile.gif[/img] |
not in the quite the same league as the rest but - fighter/druids wearing full plate mail
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