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-   -   GM patch (http://www.ironworksforum.com/forum/showthread.php?t=14324)

Leslie 11-01-2003 08:01 AM

Checking those calculations from Dundee about Impaler and dual wielding I have one question : do you guys use GM patch and why (why not) ?

I don't because I think Bioware did that for a reason and because I know the game too well now that I play on Insane and it is still boring with the exception of few areas and fights. (Improved ...)

Maybe someone will convince me to change my mind though. ;)

Faceman 11-01-2003 08:19 AM

I use the Grandmastery Patch for the same reason I'm playing on Core Rules (never easier, never more difficult). I really like the 2nd ed D&D ruleset and think it is well balanced. Therefore I welcome any possibility to make SoA more D&D.

Xen 11-01-2003 02:25 PM

I use the GM patch. I can`t actually say why. Just for the sake of the game I guess. [img]graemlins/1ponder.gif[/img]

RoSs_bg2_rox 11-01-2003 03:38 PM

Quote:

Originally posted by Xen:
I use the GM patch. I can`t actually say why. Just for the sake of the game I guess. [img]graemlins/1ponder.gif[/img]
that makes sense!! ;)

Dundee Slaytern 11-01-2003 11:14 PM

So that Fighters will have some better justification to 5* over the Ranger/Paladin/Barbarian's 2*. 5* is a huge investment and sacrifice.

Jim 11-02-2003 04:37 AM

Also, because I usually play on insane, that's my justification for using it. Monsters can do double damage, so I can have "standard" grandmastery. Dundee has a point in that there would be very little point in investing a further 3*'s into a weapon for very minimal bonuses.

JrKASperov 11-02-2003 06:42 PM

Most important thing is: EXTRA ATTACK. That's the SOLE reason I would ever invest more than 3 points.


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