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-   -   What familiars are there? (http://www.ironworksforum.com/forum/showthread.php?t=13617)

moiraine sedai 08-07-2003 10:40 PM

Hey all.

I was just wondering if everyone could show me what all the familiars are. I have only ever gotten fairy or pseudo dragons.

Thanks

Moiraine Sedai

True_Moose 08-07-2003 11:08 PM

Semi-Familiar Spoilers
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Familiars:
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Alignment Familiar AC HP Abilities
--------------- ------------- -- -- ----------------------------------
Lawful Good Pseudo Dragon -2 24 50% magic resistance, renders
victims unconscious, casts Blur

Neutral Good Pseudo Dragon -2 24 (same as above)

Chaotic Good Fairy Dragon 4 24 32% magic res., casts Invisibility
10' Radius & Mirror Image 1/day

Lawful Neutral Ferret 0 24 50% magic res., 75% Pickpocket,
40% Stealth, 20% Detect Traps

True Neutral Rabbit -4 16 50% Detect Traps, 30% Stealth,
75% resistance to fire, cold, elec

Chaotic Neutral Cat 0 24 20% Pickpocket, 99% Stealth,
50% magic res.

Lawful Evil Imp 2 18 Polymorphs, 25% magic res.

Neutral Evil Dust Mephit 6 24 Casts Glitterdust 2/day, 10% magic
res.

Chaotic Evil Quasit 2 24 Casts Horror, 25% magic resist.

Source: DSimpson's BG2 FAQ/Walkthrough.

[ 08-07-2003, 11:08 PM: Message edited by: True_Moose ]

Pyrenk 08-07-2003 11:10 PM

SoA familiars, taken from Dan Simpson's guide:

Alignment Familiar AC HP Abilities
--------------- ------------- -- -- ----------------------------------
Lawful Good Pseudo Dragon -2 24 50% magic resistance, renders
victims unconscious, casts Blur

Neutral Good Pseudo Dragon -2 24 (same as above)

Chaotic Good Fairy Dragon 4 24 32% magic res., casts Invisibility
10' Radius & Mirror Image 1/day

Lawful Neutral Ferret 0 24 50% magic res., 75% Pickpocket,
40% Stealth, 20% Detect Traps

True Neutral Rabbit -4 16 50% Detect Traps, 30% Stealth,
75% resistance to fire, cold, elec

Chaotic Neutral Cat 0 24 20% Pickpocket, 99% Stealth,
50% magic res.

Lawful Evil Imp 2 18 Polymorphs, 25% magic res.

Neutral Evil Dust Mephit 6 24 Casts Glitterdust 2/day, 10% magic
res.

Chaotic Evil Quasit 2 24 Casts Horror, 25% magic resist.


ToB familiars: Taken from Dan Simpson's guide:

Alignment Familiar AC HP Abilities
--------------- ------------- -- -- ----------------------------------
Lawful Good Pseudo Dragon 0 48 35% magic resistance, renders
victims unconscious, casts Blur,
Ghost Armor, Detect Illusion, 2
attacks per round

Neutral Good Pseudo Dragon 0 48 (same as above)

Chaotic Good Fairy Dragon 0 24 45% magic res., casts Invisibility
10' Radius, Imp. Invisibility &
Mirror Image 1/day

Lawful Neutral Ferret -4 48 65% magic res., 95% Pickpocket,
60% Stealth, 60% Detect Traps

True Neutral Rabbit 1 48 85% Detect Traps, 60% Stealth,
65 magic res., 50% detect illusion
always haste

Chaotic Neutral Cat -4 48 Pickpocket, 99% Stealth,
65% magic res, 60% Find Traps.

Lawful Evil Imp -2 48 Polymorphs, 35% magic res., poison
attack, regenerates 1 HP/second

Neutral Evil Dust Mephit 3 48 Casts Glitterdust 2/day, 25% magic
res., Prismatic Spray, Stoneskin,
60% damage resistant, immune to
fire

Chaotic Evil Quasit -2 48 Casts Horror, 35% magic resist.,
immune to fire, cold and elec.,
regenerates 1 Hp/second, 3 attacks
per round, attack reduces target
DEX

ADD-Moosey beat me to it -.-

[ 08-07-2003, 11:10 PM: Message edited by: Pyrenk ]

True_Moose 08-07-2003 11:13 PM

It helps to have the GameFAQs number for BG2 memorised [img]tongue.gif[/img] (25804)

Pyrenk 08-07-2003 11:16 PM

Not really, I have the link on my quick link bar thing, lol...the one that shows you the last 20 or so links visited. Anyway, I was correcting it, and I threw in the ToB stats for good measure, which gave you extra time. *scowls*


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