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-   -   Anti-Paladin`s tragedy (http://www.ironworksforum.com/forum/showthread.php?t=13418)

Xen 07-22-2003 04:45 PM

Zorgoth and his "friends" were fighting a dragon. After succesfull magical attacks a Sorcerer casted Feebelmind and the Dragon became dumb.
BUT unforunately Zorgoth forgot that he dispel`s on hit and he dispeled Feebelmind.


Nooooo!


We`re all doomed!



JrKASperov 07-22-2003 07:05 PM

For me, that dispel stuff doesn't always work... Stoneskin is never dispelled with me.. (that is, using HolyAvenger)

LennonCook 07-23-2003 01:56 AM

Quote:

Originally posted by JrKASperov:
For me, that dispel stuff doesn't always work... Stoneskin is never dispelled with me.. (that is, using HolyAvenger)
<span style="color: lightblue">The Holy Avenger's Dispel on Hit is known to be broken. But Xen is talking about something different - an Anti-Paladin, as opposed to a Paladin. It is a kit which can be added by the Tactics Mod.

Gangrell 07-23-2003 06:00 AM

Dispel Magic won't always work against opponents with magic protections like Spell Turning and Globe of Invulnerability, so I'd recommend Remove Magic.

SixOfSpades 07-26-2003 06:26 AM

The Anti-Paladin will Dispel on every melee hit. If you don't want to Dispel your intended victim's Feeblemind, or Insect Plague, or whatever, use ranged weapons (except Arrows of Dispelling, naturally).


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