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Would anyone be up to the task of making a rebalanced sorcerer mod for all of us who like to solo them?
Think about it, since their magic is innat they would have time to learn how to do non-mage like stuff. They could learn to shapechange or improve their thac0 or learn to become proficient in other weapons!! it would make sense and make soloing a bit more interesting. I would make this if I had any idea how tobut as i don't i am hoping will pick it up. |
Umm...if there's one kit that doesn't need rebalancing, it's the sorcerer. Giving them any more power would just make the game more boring after you get time stop and HLA's.
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While I agree the limitations placed on sorcerers are ridiculous I also agree that removing them makes them way over powered.
Maybe a rebalancing could focus on making sorcerers and their abilities reflect the original rules for sorcerers. Make spell selection random. Sorcerers don’t get any choice in what spells they get. That would certainly make using one epically a solo sorcerer more interesting. |
<span style="color: lightblue">Can't be done. The Sorcerer class is hardcoded, and can't be edited.
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Originally posted by DragonSlayer25: They could learn to shapechange Nineth level spell Shapechange or fourth level spell Polymorph Self. I like Sorcerers and Mages the way they are, then again I'm not into soloing [img]tongue.gif[/img] |
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sorry, just having a long day. but I do like the idea of having the new spells be random, or atleast to some degree such as you can pick the school but not the particular spell. |
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"Hi guys, I was driving in to work today and I decided to think real hard about growing a long snout & sharp teeth. Whaddaya think--any difference?" |
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