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-   -   Red Dragon Breath (http://www.ironworksforum.com/forum/showthread.php?t=13349)

antryg 07-12-2003 11:14 PM

So that no spoiling occurs no names are used in referring to the guilty.

I've played many times but this was a first for me. While attacking and killing a red dragon, both "Yoshi" and Keldorn were not only killed but wiped from all memory. Scrolling back through the text it stated:
Red Dragon: red dragon breath: Keldorn
Keldorn: 59 hp damage
Keldorn: Death

Now I realize that big hits can be expected from a wyrrm. I just didn't realize that red dragon breath, in effect, disintigrated an opponent. Even if this is true then why did all their equipment remain. The icon disappeared from the screen. There was no body or body parts, yet all the equipment is there.

Has anyone else experienced this before?

pcgiant 07-12-2003 11:21 PM

Aah. The problem isn't that it was Red Dragon Breath specifically, it was because of the high amount of damage. When a character is reduced to less than -10HP, he is permanently dead, and cannot be resurrected. This could happen in any situation when a character takes extreme damage.

The moral of the story is to not let your characters get too low on HP, lest they be permanently 'chunked'.

True_Moose 07-12-2003 11:32 PM

Read the bottom of his post though - there were no body parts. Still, it sounds remarkably like they got chunked. Could it be that Mr. Firecam got chunked as the breath started, finished "chunking" during the breath and his chunks disappeared?

PS: Never used so many variation of chunked in such a small space. :D

pcgiant 07-12-2003 11:36 PM

Or maybe Red Dragon Breath has some property that doesn't chunk the body but burns it into little pieces [img]tongue.gif[/img]

antryg 07-13-2003 12:06 PM

Thanks for the input. I feel really proud. I've played off and on for 2 years and this is the first time I've ever been that dead. I'm mean I've been dead before, but not really dead, dead. [img]smile.gif[/img] :D [img]smile.gif[/img]

Bloodtitan 07-14-2003 02:21 AM

this is a notshowed feature of the AD&D rules. if a char takes more than 50 damage from a single attack there is small chance he/she is permanently dead. thief-like attacks don't count as well as any attacks done by you. only the computer can do so.

Zuvio 07-14-2003 03:04 AM

Quote:

Originally posted by Bloodtitan:
this is a notshowed feature of the AD&D rules. if a char takes more than 50 damage from a single attack there is small chance he/she is permanently dead. thief-like attacks don't count as well as any attacks done by you. only the computer can do so.
Well that sure makes you wanna roleplay fair ...

Lord 07-14-2003 11:25 AM

Quote:

Originally posted by Bloodtitan:
this is a notshowed feature of the AD&D rules. if a char takes more than 50 damage from a single attack there is small chance he/she is permanently dead. thief-like attacks don't count as well as any attacks done by you. only the computer can do so.
Do you mean takes 50 HP of damage, causing him/her to die, and then there's a chance of permantly dying? B/c it does't make sense to have 100 HP, take 80 HP of damage, and be permanently dead...

Vedran 07-14-2003 11:53 AM

Well, it is not only shown, but documented in the Dungeon Master's Guide:
Quote:

<font color=lightgreen><font size=4>Death from Massive Damage</font>

In addition to dying when hit points reach 0, a character also runs the risk of dying abruptly when he suffers massive amounts of damage. A character who suffers 50 or more points of damage from a single attack must roll a successful saving throw vs. death, or he dies.
This applies only if the damage was done by a single attack. Multiple attacks totaling 50 points in a single round don't require a saving throw.
For example, a character would be required to make a check if a dragon breathed on him for 72 points of damage. He wouldn't have to do so if eight orcs hit him for a total of 53 points of damage in that round.
If the saving throw is successful, the character remains alive (unless of course the 50-hit-point loss reduced his hit points to 0 or below). If the saving throw fails, the character immediately dies from the intense shock his body has taken. His hit points are reduced to 0. The character still can be raised in the normal ways, however.</font>

LennonCook 07-14-2003 07:46 PM

Quote:

Originally posted by Vedran:
Well, it is not only shown, but documented in the Dungeon Master's Guide:
<span style="color: lightblue">Bloodtitan may have meant that it's not officially documented to be part of /this/ game. ;)


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