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I have reached the required levels where i can choose my high level abilities. But i don't see any lvl 10 mages spell, all i can select are the warrior's and the thief's HLAs. Heck, i don't even see the scribe additional lvl 6 or 7 spell icon. Did i misinterpret something here? Or the fighter/mage/thief simply don't have access to lvl 10 mage spells?
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F/M/T cant cast level 9 magic without removing the cap. Since level10 magic uses the level9 slots, its not available to the F/M/T. I would have though the extra spell slots would have been though.
Also, I dont know if this holds for multis, but you might only get the HLAs for the class thats currently leveling, so wait till your mage part levels. |
You get to choose HLA's depending on what class reached a level above 3,000,000XP. Your mage part is probably not the one levelling up. Your thief part will get his first aachellee
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My combined experience for my three classes has already exceeded 3,000,000. Moreover, i've already chosen my first 2 HLA's, but i still don't see the mage's HLAs...
Please don't tell me that all the time i spent on training my character reduces down to nothing... EDIT: I've also downloaded the XPCAP remover and the LVL50 pack... [ 07-07-2003, 07:32 PM: Message edited by: theholyavenger ] |
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This topic DOES belong in the ToB forum, too. :rolleyes: |
The mage part cannot gain any HLAs. The bonus slots, I'm not sure about, but I believe you can, but the 10th level spells don't happen. You can't get level 9 spells, so it would be useless to get a 10th level spell. [img]smile.gif[/img]
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Pcgiant is correct. once you reach 3.000.000 XP you get to choose a HLA from any of the classes. IIRC the problem of not being able to choose extra 6th, 7th and 8th lvl spells is a bug and should be possible. There was a patch for it I think.
The not being able to choose 10th lvl spells is offcourse logical, since you'd never be able to cast them. Not sure if the lvl 50 rule-pack changes that though. NOTE: just checked the baldurdash ToB-bugfixes and they do indeed have a fix for it [img]smile.gif[/img] |
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