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OK folks...to expand on the related thread a little, I'd like to get some more specific ideas from you all.
What items do you remember from your game that never seemed to serve a purpose? One of the most obvious is the empty potion bottles you find in the Guarded Compound. What about the Winter Wolf pelt? Festule the Alchemist's potion? (item description reads POTN53: This potion will supposedly incapacitate an ogre. The small handwritten label warns against feeding it to anything other than an ogre, as the taste has been perfectly designed to appeal to said race. In other words the potion is disgusting and will induce vomiting in anyone other than an ogre.) Mallet handle? (misc95: Mallet Handle: This gilded rod was once a handle.) Odd looking key? (misc93: Key: A bejeweled key of odd design.) (BTW, these all show up in a non-ToB game, with only the offical SoA patch and Baldurdash installed) |
Well, the winter wolf pelt is just something you can sell, I think, cos in IWD and IWD2 you can find yeti pelts, which either make armour or cloaks IIRC, but also sell for a decent amount of money. The problem is, the more you sell 'em to someone, the less you get...and the same happens with the winter wolf pelt.
What about the Symbol of Amaunator? I thought it was for opening the final door of the dungeon, but that's what the sun gem does, because that disappears from my inventory, but the symbol doesn't... |
You're probably right about the wolf pelt. They probably just exported over the save .cre files for the winter wolf as what existed in BG1, but neglected to remove that aspect. I think I'll suggest it to either Weimer or Moonfruit for inclusion in either the Item Upgrade or Ruad mod.
I think you're right about the symbol...it doesn't seem to serve much purpose later on. However...Weimer (and/or Moonfruit) DO use the symbol in their mods, and I don't think I want to interfere with that. I think, in fact, that the symbol is used to upgrade the Delryn Family Shield... |
Mallet handle (and mallet head) are things from Durlag's Tower in BG1 - TotSC. Odd key is very probably from the tower as well.
All items from BG1 are in BG2 bif files, and can be created in BG2 with console. I don't know why, perhaps they were just lazy to start from scratch, or it didn't matter. |
Those files were probably left in because no matter how stupid it may seem, if you remove one someone *will* carry that item to the end of the game, import it, and crash the game.
Items arent removed until the script at the start of the intro runs, so a invalid item would be fatal. Dosent matter anyway, the filesizes are tiny compared to the rest of the game. |
The chapel key. The wyvern heads (used in BG1 with Coran's quest, but that doesn't mean they can't have some other use...). Worn out boots.
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Oh, sweet mystery of life... |
Where in BG2 did you find the Mallet handle and Odd looking key?
Chapel key has its function, just try to open the door before Samia without it. Does Wyvern head appear in BG2? Where? Worn out boots are just a flavor. As are those belts and gauntlets that do "nothing" as well. |
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But, as long as I know they don't serve a purpose in the game, I'll probably ignore them. I might search through the .are files to see if they are referenced anywhere, and if they are, maybe replace them with a gem or something. |
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