Alson |
07-05-2003 02:51 AM |
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Originally posted by SixOfSpades:
Good (cheeser! [img]tongue.gif[/img] ) thinking, but I'm not going to give BioWare credit for thinking that far ahead, when they couldn't even write a Jaheira Romance.
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Heh - you, of all people, should know where I stand when in comes to giving BioWare undeserved credit. ;) I'm not so sure they actually thought that far - the mere assumption that there might be a Special Ability that could enable casting would presumably be enough of a reason for them.
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I'm for changing Tenser's so that it only blocks Wizard spells, and allows Priest spells and HLAs (correcting the coding on the HLAs if necessary).
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I was also under the impression that this was necessary - but it's actually much simpler. Load up Near Infinity, and look for SPWI603.SPL (Tenser's Trasformation). The spell has 9 listed abilities - each of them does something different (doubling hit points, lowering THAC0, etc...), but each of them also contains three effects: Disable Wizard Spellcasting, Disable Priest Spellcasting and Disable Innate Spellcastin. Just remove the last two from each of the nine, and it's done. [img]smile.gif[/img]
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(And it's no cheesier--or more powerful--than a Simulacrum under Tenser's, using PfMW scrolls. Can a Simulacrum cast Slayer Change?)
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Can't argue with that - it's hard being more powerful and cheesy than most Clones tactics. As for Simulacrum using Slayer Change... the clone will have the ability under its Special Abilities, but choosing it will transform the PC, instead. And yes, the rep loss still applies. So it's not a viable option.
[ 07-05-2003, 02:53 AM: Message edited by: Alson ]
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