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Spoilers (maybe)
. . . . . . . . . . . . . . . . . I hate beholders (you probably hate them too). Now i'm in underdark and i've got the cloak that reflects the spells, I entered the southern tunnels with lots of beholders. It was fun for a while - I didn't need to do anything and they would all die to their own spells reflected back to them. But then... one of those big ones casted imprisonment! How can you defend from that? It seems impossible - from what I know you need either spell trap or freedom, but I don't have either and even if i did I wouldn't be able to cast it yet. Normaly I wouldn't let him cast it soon enough, but there are so many of them atacking all at once. So what do you sugest against imprisonment? |
SPOILERS
' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' ' The Slayer cannot be imprisoned, neither can a charactor with Barbarian rage on. There might be a Spell Immunity, too, but I'm not sure. |
Imprisonment can only be cast at melee range (ignore Kangaxx, he casts a different version), and you can thus avoid it by keeping a distance to these Elder Orbs, use a bow or other ranged weapon coupled with the Boots of speed and it should be easy enough.
[ 05-01-2003, 12:50 PM: Message edited by: Rataxes ] |
Spell Immunity - abjuration
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Quote:
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Minsc's Enrage ability doesn't work either.
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*mumble* *mmmrphm* *mumble*
(can't type, frothing at the mouth) Spell Immunity: Abjuration Berserker Rage Minsc's Berserk will protect him in some instances Spell Trap Shield of the Archons Spell Turning Spell Deflection Invisibility + Non-Detection, perhaps? Voltrath, if you need to wear the Cloak of Cheese to beat Beholders, then you can't beat Beholders. I realize that you're nowhere near as anal-retentive as I am about this sort of thing, but you're in the same position as a guy who just stole a car, and is complaining that the radio doesn't work. |
Invisibility wont work. Only Elder Orbs and Hive Mothers can cast Imprisonment, and they see through invisibility anyway.
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Just turn into a well-to-do neighborhood, and steal a new stereo for your stolen car.
Can't help you much with the beholders. They usually hand my ass back to me on a platter. |
Load up a SI: Necromancy (to protect versus the numerous Cause Wounds; IIRC, they are of the school Necromancy), Spell Shield (protects agaisnt Anti-Magic Rays without being cancelled out), SI: Abjuration (protects against Imprisonment), Free Action (Hold Person is annoying, even with your Save versus spells at 2), Stoneskin, Protection from Poison, Mirror Image, Death Ward, and a couple of other spells that I forgot to take on the Improved Beholders (from the Tactics mod).
Of course, this assumes taht you have some damage-dealing capability, with quite a few of your slots being taken up with buffs, you still have some damage-dealing spell-slots left. Sunfire, Flame Arrow, Skull Trap, and other high-damage spells work fine. |
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