Yes, simply because Deep Night is studded and Gift is leather.
Studded leather has AC modifiers of:</font> - -2 slashing</font>
- -1 missile</font>
- -1 piercing</font>
Leather has AC modifiers of:</font> - +2 missile</font>
- +2 piercing</font>
So, overall, Deep night (base AC 3) provides AC's of 1 vs slashing weapons, 2 vs piercing and missile weapons, and 3 vs crushing weapons. Comparing these to Gifts (base AC 3) AC's of 3 vs slashing weapons, 5 vs piercing and missile weapons and 3 vs crushing weapons.
It is therefore clear that, although both armours provide the same base AC, Deep Night is superior for protecting against 3 out of 4 damage types, and equal for the forth.
[EDIT:]I forgot to answer your question[/EDIT]:
When you say 150 for stealth, do you mean 150 in hide in shadows and 150 in move silently? If so then that is plenty and there is no need to raise this further. Since HIS and MS work in unison, it's worth spreading your points across the 2 abilities. If you've just pumped move silently *or* hide in shadows to 150, then your overall stealth skill is generally 75%, so the benefits from the Gift Armour might be worth considering, but for physical protection, the Night's Gift is an impressive armour for a thief.
[ 04-08-2003, 05:25 AM: Message edited by: Jim ]
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