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-   -   Starting a Monk (http://www.ironworksforum.com/forum/showthread.php?t=12273)

slimjimosu 03-25-2003 09:40 PM

Greetings. I'm starting a new game with a monk and have never used one before. Are there any stat issues/requirements? I thought I remember reading that wisdom has some effect for a monk (magic resistance?) but I couldn't find anything to support or deny this. I've tried the search feature but didn't really get what I was looking for. I could be wrong and I am thinking of a Ranger or something. Anyways I figured that Str, Con, and Dex are important. Is it valuable to roll to try to improve my other stats above like 10? Will they have any class specific effects for the monk? Thanks.

BTW - This is my first post but I've been lurking around the board for several months now. I used to post at other sites but they either closed down (walkthrough-online) or all the conversation dried up (DB Forge). This is a great site, I love having new stuff to read every time I log on. I hope to post more often now that I got my registration through.

SixOfSpades 03-25-2003 09:56 PM

Power-wise, Monks have only 3 stats:
STR: 18
DEX: 18
CON: 16
INT: who cares
WIS: makes no difference
CHA: could be anything

Monks are good (very weak when starting out, but gain a few levels and you'll be happy), the only thing I don't like about them is that they're all the same: If you tell me what level a Monk is and how many people are in the party, I (or any other experienced gamer) can pretty much tell you everything about them except the gender.

Xero279 03-25-2003 10:24 PM

[img]graemlins/happywave.gif[/img] Well, Welcome to IW slimjimosu! [img]graemlins/happywave.gif[/img]

But yes, as Six said, monks are very good. in fact, at high levels, their quivering palm move has been known to one-shot legendary monsters...

Gangrell 03-25-2003 11:15 PM

Quote:

Originally posted by Xero279:
[img]graemlins/happywave.gif[/img] Well, Welcome to IW slimjimosu! [img]graemlins/happywave.gif[/img]

But yes, as Six said, monks are very good. in fact, at high levels, their quivering palm move has been known to one-shot legendary monsters...

Myself of all people have experience in that area :D

Welcome to IronWorks Slimjimosu [img]graemlins/cheers.gif[/img]

Dundee Slaytern 03-25-2003 11:58 PM

Hmmmm... just to expand on the statistics thing. If you want a powergaming Monk with no penalties, you can use the following.

STR: 18
DEX: 18
CON: 17
INT: 10
WIS: 10
CHA: 08

Thorfinn 03-26-2003 12:13 AM

Or, alternatively, crank that Charisma down to 3, knowing full well that within 20 minutes of leaving Chateau Irenicus, you can have an item to bump that to 18.

I find a 3 Charisma to be handy for good characters. If you really don't want to initiate combat, take off the item and get back into their LOS. Amazingly, a -5 Reaction often makes them attack you. (My Barbarian party leader one game had a Charisma of 2, for a whopping -9 Reaction.)

[EDIT]
Dundee, why the 17 CON?
[/EDIT]

[ 03-26-2003, 12:15 AM: Message edited by: Thorfinn ]

Dundee Slaytern 03-26-2003 12:27 AM

17 CON? A powergamer thinks ahead. ;) While a CHA of 3 is fine and dandy, I vastly prefer a no penalty of 8. Ring swapping is a pain.

Thorfinn 03-26-2003 12:43 AM

Yes but I feel badly attacking the Kobolds in the sewers when they are blue. And the few times I have had a point man with a normal Cha, they do not attack, yet with a Cha penalty, they always do, and I can kill them with a clear conscience. ;)

Butterfingers 03-26-2003 01:11 AM

My Monk was not made with Powergaming in mind. She was rolled to be a Monk. As in the humming chanting meditating Monk.

I wanted a random roller, so, I rolled stats for a while with out changing any numbers. I let everything fall where it may. It took a while to get a roll I was happy with, but, the numbers were not altered. Finally, I rolled:

Str 10. This was only a problem at first. Crappy THAC0. Girdle fixed it.
Dex 16. It's workable. Not perfect, but, it works.
Con 12. Could have been better, but, I really liked this over all roll.
Int. 15. I can pound Mindflayers with impunity. Monks should be smart.
Wis17. I was hoping for an 18, but, the over all roll was GOOD.
Chr 14. It works. I wanted higher natural chr actually.

Now, I know I could have changed a few stats and would have had a killer perfect character. However, I have a good character with good roleplaying potential. She is obviously more of a mental sort of Monk, brainy, wise, and rather good looking I might add. She is not all that strong, nor is she all that tough. She is a glass tiger. A paper cannon. You know what? It don't matter. With Stunning Blow, very few things can touch her. If I need more life, I can swap a girdle for a moment (Hey... A girl needs a good wardrobe) and bring Con to 18. As I have found, physical stats actually don't mean squat for a Monk... She is more then capable of Kung Fu Karatesizing someting into meaty bits... Even with less then perfect physical stats. She really shines against Mages and Mindflayers. She cleared out a certain hideout in Athkatla all by her lonesome, with the party safely tucked away. She has kicked the holy living crap out of all manner of things, dragons, vampires, and she is my primary golem slayer. Her weapon focus other then fists is mosty darts and throwing daggers.

Don't believe the hype... Monks don't have to be physical, they can focus the power of the mind as well [img]smile.gif[/img]

Dragonshadow 03-26-2003 05:34 AM

My monkl was my most sucsessful character...
Untl the whole of my C drive got wiped, I had to re install BGII, and I had lost everything.
*sob sob*


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