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Are there some out there?
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Some of the good daggers can be thrown, but the best of them return to the users hand. I personally like the flame dagger you can buy off a merchant in Ust Natha, (I use it for my sorc after ive dispel stoneskin and the like with SoTM) and bone blade. If you dont want to throw it, just set it to melee.
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-Pixie's prick
-Neb's nasty cutter -The claw of torgal ( only if you have improved torgal ) Maybe even a few more, I'm not really into daggers .. they are good though [img]smile.gif[/img] |
Quote:
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Sure
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Neb's nasty cutter:
Abilities: Target must make a saving throw vs. poison or suffer 2 points of damage per second for 10 seconds. THACO: +2 bonus Damage: 1D4 + 2 Damage Type: piercing Proficiency Type: Dagger Type: 1-handed Not Usable By: Good Character Neutral Character Cleric |
Stiletto of demarchess +2
Abilities: Hold person: a 20% chance each hit that the victim must save vs. death or be held for two rounds THACO: +2 bonus Damage: 1D4 + 2 Damage Type: piercing Proficiency Type: Dagger Type: 1-handed Requirements: Strength: 3 Not Usable By: Cleric Pixie's prick +3 Abilities: Target must make a saving throw vs. poison or fall asleep for two rounds THACO: +3 bonus Damage: 1D4 + 3 Damage Type: piercing Proficiency Type: Dagger Type: 1-handed Requirements: Strength: 3 Not Usable By: Cleric |
Sorry, cant find the description of the dagger that Torgal provides :(
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No problemo and thanks for the stats.
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personally I dont like the sound of odds like 20% chance to do something moderately good, only if they ALSO fail a save (which they'll probably make if they're worth using the effect on in the first place)
turns out like 10% chance of 20% chance = not much chance of that stick to something that definately does something, even if it's just a +1 fire damage or something (elemental damage is always useful) |
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