Ironworks Gaming Forum

Ironworks Gaming Forum (http://www.ironworksforum.com/forum/index.php)
-   Baldurs Gate II: Shadows of Amn & Throne of Bhaal (http://www.ironworksforum.com/forum/forumdisplay.php?f=12)
-   -   good non throwing dagger (http://www.ironworksforum.com/forum/showthread.php?t=11798)

lasher 02-24-2003 03:26 AM

Are there some out there?

Fiend 02-24-2003 04:57 AM

Some of the good daggers can be thrown, but the best of them return to the users hand. I personally like the flame dagger you can buy off a merchant in Ust Natha, (I use it for my sorc after ive dispel stoneskin and the like with SoTM) and bone blade. If you dont want to throw it, just set it to melee.

daan 02-24-2003 05:12 AM

-Pixie's prick
-Neb's nasty cutter
-The claw of torgal ( only if you have improved torgal )

Maybe even a few more, I'm not really into daggers .. they are good though [img]smile.gif[/img]

lasher 02-24-2003 05:56 AM

Quote:

Originally posted by daan:
-Pixie's prick
-Neb's nasty cutter
-The claw of torgal ( only if you have improved torgal )

Maybe even a few more, I'm not really into daggers .. they are good though [img]smile.gif[/img]

May i ask their stats?

daan 02-24-2003 06:01 AM

Sure

daan 02-24-2003 06:04 AM

Neb's nasty cutter:

Abilities: Target must make a saving throw vs. poison or suffer 2 points of damage per second for 10 seconds.

THACO: +2 bonus
Damage: 1D4 + 2
Damage Type: piercing
Proficiency Type: Dagger
Type: 1-handed

Not Usable By:
Good Character
Neutral Character
Cleric

daan 02-24-2003 06:07 AM

Stiletto of demarchess +2

Abilities: Hold person: a 20% chance each hit that the victim must save vs. death or be held for two rounds

THACO: +2 bonus
Damage: 1D4 + 2
Damage Type: piercing
Proficiency Type: Dagger
Type: 1-handed

Requirements:
Strength: 3

Not Usable By:
Cleric

Pixie's prick +3

Abilities: Target must make a saving throw vs. poison or fall asleep for two rounds

THACO: +3 bonus
Damage: 1D4 + 3
Damage Type: piercing
Proficiency Type: Dagger
Type: 1-handed

Requirements:
Strength: 3

Not Usable By:
Cleric

daan 02-24-2003 06:16 AM

Sorry, cant find the description of the dagger that Torgal provides :(

lasher 02-24-2003 06:17 AM

No problemo and thanks for the stats.

karlosovic 02-24-2003 06:50 AM

personally I dont like the sound of odds like 20% chance to do something moderately good, only if they ALSO fail a save (which they'll probably make if they're worth using the effect on in the first place)

turns out like 10% chance of 20% chance = not much chance of that

stick to something that definately does something, even if it's just a +1 fire damage or something (elemental damage is always useful)


All times are GMT -4. The time now is 04:29 PM.

Powered by vBulletin® Version 3.8.3
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
©2024 Ironworks Gaming & ©2024 The Great Escape Studios TM - All Rights Reserved