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-   -   Dwarven Wizardslayer. (http://www.ironworksforum.com/forum/showthread.php?t=11476)

Butterfingers 01-30-2003 11:54 AM

While playing my Dwarven Crossbowman, with a plain fighter kit, I started thinking that sooner or later, I am going to have to try the Wizardslayer even though I am not fond of the kit.

I have plain SoA, so, I don't think I can use healing potions with my WS. However, that said, the Dwarf I imported has a natural 20 con. He regens on his own.

The point is, I am not sure if I can see the point. I would like to try it, but, as it currently is in game, my Dwarf IS the Wizardslayer. He makes mages into mincemeat with his crossbow.

Convince me, why should I try the Wizardslayer as a class? I know I can get better magic resistance from items, as a plain fighter I seem better off being able to use all matter of items, what are the perks? Or is it more of a ToB sort of thing that makes the WS shine? Being a Dwarf, I can't dual.

Cerek the Barbaric 01-30-2003 12:37 PM

<font color=deepskyblue>Well, I chose the Wizard Slayer for a couple of reasons - ones you may want to consider yourself.

1. They can use ANY/ALL armors and weapons. What more does a straight fighter really need??? (BTW, some boots and guantlets ARE usable by the W.S. - like Boots of Speed).

2. The Wizard Slayer gains 2% Magic Resistance per level. This is cumulative with any other Magic Resistance you gain from items (such as Balduruns Cloak and Armor).

3. You also have a 10% chance PER hit to cause Miscast Magic on the mage. This is also cumulative. Your party will appreciate your ability to keep them from getting hit with spells also.

4. Healing potions work with straight SoA once you install ToB. Between that and Healing spells from the clerics, you should be just fine.

I personally never missed the other rings and potions that I couldn't use. I did just fine without them. And I do plan to return to a Previously Saved game and play Cerek through to the end as a straight Wizard Slayer.

In the end, the choice is yours. I would think the natural immunities of the dwarf would be awesome when coupled with the M.R. of the Wizard Slayer. Hmmm....I may even have to try that one myself.</font>

Indemaijinj 01-30-2003 01:09 PM

He can't install ToB. He plays on a Mac.

JakesOrBetter 01-30-2003 01:12 PM

You have already stated the best reason, you have never tried it before....

SixOfSpades 01-30-2003 05:49 PM

I agree with JakesOrBetter--If you've never tried it, try it.

However, I must state that I was dissatisfied with my Wizard Slayer, in that the restrictions were poorly implemented. I say that they should be barred from all magic items except for weapons and armor, except those which would fit with the persona of a Wizard Slayer. Why oh WHY can my WS not wear such obviously Anti-Mage items as the Cloak of Mirroring, the Amulet of 5% Magic Resistance, and the Ring of Spell Turning? Why in gods' name WHY?

Cerek: I didn't find a single pair of magical Gauntlets my WS could wear, and unless the Cloak of Balduran is listed as "non-magical," it can't be worn either.

So, Butterfingers, if you're thinking of a WS for the sake of being a WS, go ahead and do it. But if you're looking for Magic Resistance, go for the Monk, because the Wizard Slayer's MR just plain sucks.
- You don't have ToB, which is where the WS's MR finally kicks in
- In SoA, Monks get 3% MR per level, while WSs only get 1%
- Monks can wear the Ring of Gaxx, Cloak of Balduran, Kaligun's Amulet of Magic Resistance, and the Sword of Balduran. Wizard Slayers can only use the Sword and the Human Flesh+5.
- The Regeneration items that a WS can use--both of them--are crap compared to the Ring(s) of Regeneration.

I actually hacked in a pair of unenchanted Bracers, the unenchanted Girdle, and the Holy Cloak, just to feel dressed.

[ 01-30-2003, 05:50 PM: Message edited by: SixOfSpades ]

Rockstar 01-30-2003 09:43 PM

STAY AS YOUR DWARF!

you have raised stats from playing BGI that u wont if u make a new character

dwarves make the best fighters (baring half-orcs) so stay ur dwarf coz they own

Butterfingers 01-30-2003 11:02 PM

Well, all I gotta do is reimport the char file and select a kit. I wont lose my BG1 stats.

BTW, the Dwarfs stats are as follows.

Str 19
Dex 18
Con 20
Int 12
Wis 13
Chr 13

Makes for a good melee character, but, I worry about Mind Flayers.

Rockstar 01-30-2003 11:13 PM

butterfingers. to make minse of butterfingers and virtually everything else. give him these profs:

axe:+++++
duel wield: +++

and give him frost reaver in main hand, and stone fire in the off hand

later in the game give him warhammer profs and build him the crom frayer and stick it in his off hand [img]smile.gif[/img]

ultimate dwarf setup

happy slaughtering ;)

Butterfingers 01-30-2003 11:18 PM

Um, no, that wont work. Did you not read the post? He is a Dwarven Crossbowman... As in he uses crossbows regularly and that's really hard to do when you are dual wielding. Plus, I do a lot more damage with the crossbow. Why would I want to do less damage?

Rockstar 01-30-2003 11:22 PM

oh sorry i forgot that part. ...although u would actually do more damage with the 2 axes, i think u should stick with what you've made him to be. 2 axes actually is more powerful. try it some time. its almost unfair how quick you slaughter stuff and the elemental damage from the axes goes through many protection spells [img]smile.gif[/img]


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