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I have a few questions about them [img]smile.gif[/img]
First, what level should I dual class my berserker to druid (I thought level 12, but I'm not sure about attacks per round) And second, what are the best proficiencies and should I go for dual-wielding or sword and shield? |
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I say the Dual-Wield.If you have ToB wait until level 13-15.Dual-Wiel with FoA and Celestial Fury(Did you deserve THE GREAT KATANA???) </font> |
Yeah, I have ToB.
The only problem is that CF is katana, and druids can use only scimitars, clubs and daggers (from one-handed weapons) |
Scimitars and daggers are nice. Try the Staff of the Ram too ;)
[ 01-12-2003, 05:57 PM: Message edited by: Pyrenk ] |
Just a quick word of warning, make sure you have sufficient stats to dual to a druid. They have extremely demanding attributes.
You will need minimums of: STR: 15 (minimum primary attribute, preferably 18/xx) DEX & CON not required but should be 18 to tank INT: should be at least 9 so you can use protection scrolls WIS & CHA: 17 (absolute minimums for dual classing to druid) Dual at level 13 to get an additional 1/2 attack per round and approx +2 to your saving throws. Notable Druid weapons: Belm (a must!!) Gnasher +2 (awesome poison damage stacks very fast!) Backblood (excellent troll slayer and 9.5 average damage is not to be sniffed at ;) Personally, I'd dual wield Gnasher (main) with Belm (off). By level 13, you'll have 8 proficiency points: If you have the Grandmastery patch installed, put 5 into clubs, one into scimitar and 2 into "2 weapon style". If you dont have the patch, put 3 into clubs, 3 into schimitars and 2 into "2 weapon style". The GM combo will give you 5 APR with belm, otherwise, you'll get 9/2 APR. [ 01-12-2003, 06:38 PM: Message edited by: Jim ] |
With Item upgrade, you can combine the Gnasher and Blackblood into Pitchwife +5
::grins evilly:: |
Dual-wielding as Jim describes is probably the most damaging way to go. The only other options with good Druid weapons are Staff and Spear, both two-handed weapons.
Staff: Staff of Rynn +4, Staff of the Woodlands +4 (Druid only, not available till very end of SOA), and Staff of the Ram (TOB only). Spear: Impaler +3 (+10 piercing damage!), not sure about TOB spears. 2-5 points in your two-handed weapon of choice plus 2 points in two-handed weapon style is easily attainable. (You can get most of it when you roll your Berserker!) Your rate of attack will "only" be 5/2 at level 13 Berserker (7/2 with 5 points and Grandmastery patch), but two-handed weapon style doubles your chance of a critical and you get a little reach with your weapons (you can fight from behind your Fire elementals). Don't forget 2 proficienty points in Sling or Dagger if you want a long-range weapon. |
I may be wrong about this, but I think Berserkers must be of Chaotic alignment. If this is true, then you will not even be *able* to Dual to Druid, as you will not fulfill the True Neutral alignment requirement.
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SixOfSpades: I'm at work so I'm not sure either, but I believe the Berserker restriction is "non-Lawful only", not "Chaotic only". I do know that I have actually created a True Neutral Berserker in SOA with the appropriate attributes. I started a game with him and validated that he could successfully dual to Druid. I haven't done much else with that game; I'm playing another party and saving him for when I get TOB.
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