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level 9-10 party of nature freaks
Me - Druid-avenger jaheira Tashia (sorcerer NPC mod) Faromir (my own fighter/thief dual class (fighter closed at lvl 8) also have minsc and Aerie but going to swap one soon for Cernd when i go to get my stronghold, also considering mazzy, but i dunno. the top 4 are staying (as will Cernd), who do you recomend for the 6th member, considering my theme and what jobs are unfilled ? (won't be keeping Imoen once i get her back from underdark) other question, what weapons should i give them (including weimer item upgrades) I have very little experience with druids (only used jaheira a few times) so any hints or tactics would also be welcome |
a BIG suggestion, get the ease of use mod with shapeshifter rebalancing, you wont regret it. [img]smile.gif[/img]
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do I need to install it before starting a game or can I install it just before I go get Cernd ?
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Quote:
getting crend with shapeshifter mode is a big + factor and wont let your down. without it, in the last stages of the game, he would just be a burden then a helper. |
It's a small vessel much like a bottle with an open top and a cone shaped attachment at the end of a side mounted stem. Only weapon a party of hippies will ever need. Well, that and a warding gesture with middle and fore fingers extended and palm facing outwards. [img]smile.gif[/img]
On a more serious note, there's a mod called Weimer's Item Upgrade which has a number of cool weapons and items that are tailored towards druids and clerics. I'd recommend: Staff of Elemental Mastery +5 (up there with SotR and SotM) Pitchwife +5 (as opposed to Fulcrum +4) Impaler +4 (missile version) Water's Talon +4 There are a number of other items which will benefit any class but these are the obvious choice for druids/clerics. <font color=white>[Edit: It seems you already have the items upgrade. Oh well. Peace Man.] [ 01-12-2003, 12:42 PM: Message edited by: Sever ] |
You cant use the vessel weapon without the Grass of Confusion, and a fire based weapon.
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roflmao. nice one you two.
thanks for the tips btw, don't spose you could point me in the right direction for the pieces to make them ? (which is actually what I should have asked to begine with as the item upgrade readme lists the items themselves) impaler I know (saughin city ?) staff of fire... planer sphere ? other staffs ? scimitar...underdark and trademeet djinnis yes ? no clue for the clubs though also what are the best slings ? (need about 4/5 of them, I normally just find a few sling +2) |
Gnasher is right at the entrance to the druid grove, kill the Shadow Druid with a name. Blackblood is on one of the merchants after you kill the Shadow Druid (finish the quest).
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For Slings, if you install the Bonus Merchants you can buy the Sling of Everard +5 from one of them (no ammo required, actually strikes as +5 weapon). Sling of Seeking +2 is probably the next best because it is the only sling that adds your strength bonus to damage... combo with a Girdle of x Giant Strength for maximum effect. I think Bernard (Copper Coronet bartender) sells it after you complete the Slaver's quest. After that, unless the Ease-of-Use mod adds any funky slings, I think you're just looking for the best "Sling +n" items... I think Arla's Dragonsbane is a Sling +3 and the Sling of Arvoreen is +4. I don't remember where those two are found though.
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<font color=deepskyblue>Just a quick note on the "Ease of Use" Mod. It DOES work with a game that is "already in progress". After gaining a stronghold for my assassin, I decided I should actually go back and finish the original game that I started over a year ago.
My party are all at the 20+ level (except for Jan) and I quickly noticed that I could "stack" unlimited numbers of arrows, sling bullets, and darts in single slots. Very handy since most of the party had almost all of their slots "filled" already.</font> |
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