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-   -   Leveling Up. (http://www.ironworksforum.com/forum/showthread.php?t=10930)

Intimadater 12-28-2002 07:45 AM

When you level up your characters is there any way of knowing that you got the max out of it that you could?

Sir Exxon 12-28-2002 07:52 AM

<font color="gold">*Takes a moment to re-read the post to understand what Intimadater is asking* [img]tongue.gif[/img]

I don't think there is a way to do such a thing. But when a character levels up, it is usually only minor changes to the character, plus that you don't have many options, so I guess that you have a relativetly small chance to not get the max out of it. ;) </font>

Rataxes 12-28-2002 07:59 AM

The only variable when leveling up is the HP you gain up until lvl 9, or 10 for some classes. By setting the difficulty level to "Normal" or lower, you'll be guaranteed maximum possible HP gain in those cases. But after lvl 9/10, you'll always receive a constant number of hitpoints each level up.

Alson 12-28-2002 08:05 AM

Hmm? What classes roll the HP Dice at level 10, Rataxes?
Multis, perhaps?

Rataxes 12-28-2002 08:15 AM

Rouges and Wizards I think.

[ 12-28-2002, 08:16 AM: Message edited by: Rataxes ]

Intimadater 12-28-2002 02:53 PM

So if I change the difficulty level I will always get the max HP, and it won't affect the game as long as I switch it back after I level up?. Sorry about the question I didn't realize how bad I phrased it.

[ 12-28-2002, 02:59 PM: Message edited by: Intimadater ]

Rataxes 12-28-2002 03:15 PM

Quote:

Originally posted by Intimadater:
[QB]So if I change the difficulty level I will always get the max HP, and it won't affect the game as long as I switch it back after I level up?QB]
Correct

Sir Exxon 12-28-2002 03:17 PM

Quote:

Originally posted by Intimadater:
So if I change the difficulty level I will always get the max HP, and it won't affect the game as long as I switch it back after I level up?. Sorry about the question I didn't realize how bad I phrased it.
<font color="gold">You don't need to change it back. Both ways will work, though. ;) </font>


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