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-   -   Favorite Spell Trigger (http://www.ironworksforum.com/forum/showthread.php?t=10362)

WhirlingDervish 11-10-2002 09:14 AM

What are your favorite or most common Spell Triggers or Chain Contingencies?

I seem to always use:

Trigger: True Sight,Pierce Magic, Breach
Chain C: Spell Trap, Mislead, Melf's Minute Meteors

I usually play small parties and use the trigger as a breaker

[img]graemlins/1druid.gif[/img]

Dundee Slaytern 11-10-2002 09:30 AM

Quote:

Originally posted by WhirlingDervish:
What are your favorite or most common Spell Triggers or Chain Contingencies?
I seem to always use:
Trigger: True Sight,Pierce Magic, Breach
Chain C: Spell Trap, Mislead, Melf's Minute Meteors
I usually play small parties and use the trigger as a breaker
[img]graemlins/1druid.gif[/img]

Ah... are you using cheats? How do you cram Spell Trap, a level 9 spell, into CContingency? ;)

That and why would you combine True Sight, which is cast only on caster, with Pierce Magic and Breach, which are meant to be cast on hostiles. If you cast it on yourself, you end dispelling your own protections, and if you cast it on an enemy, the True Sight will fizzle( aka be wasted).

WhirlingDervish 11-10-2002 09:50 AM

Dundee:

I did not say I used the trigger and the contingency at the same time!
Not everyone plays Solo! True Sight in the breaker eliminates
mislead, which enemies love to use (it also seems to be effective (ie not
fizzle). The small party tactics I have developed rarely need illusion base defenses, PIs, or Simulacrums.

From the SoA Official Game Manual (page 122)
"Spells of ANY level may be used in the chain contigency" I have never
found it otherwise. IS this a bug?

[img]graemlins/1druid.gif[/img]

[ 11-10-2002, 09:52 AM: Message edited by: WhirlingDervish ]

Dundee Slaytern 11-10-2002 10:01 AM

Quote:

Originally posted by WhirlingDervish:
Dundee:
I did not say I used the trigger and the contingency at the same time!
Not everyone plays Solo! True Sight in the breaker eliminates
mislead, which enemies love to use (it also seems to be effective (ie not
fizzle). The small party tactics I have developed rarely need illusion base defenses, PIs, or Simulacrums.
Neither did I. ;) I reviewed your ST and CC separately. In your ST list, you include True Sight, Pierce Magic and Breach. These 3 spells simply do not work together in the same ST at the same time. Cast it on yourself, and you shoot yourself in the foot. Cast it on an enemy, and the True Sight fizzles.
Quote:

From the SoA Official Game Manual (page 122)
"Spells of ANY level may be used in the chain contigency" I have never
found it otherwise. IS this a bug?
[img]graemlins/1druid.gif[/img]
Even if you did not patch your game, you will come to realise that CC can only accept spells that are of level 8 and below. Which is why I am asking whether you are using any cheat/mod that allows you to bypass this rule.

You can mostly use the SoA Official Game Manual for toilet paper when it comes to the spells. Okay, okay, maybe that is a bit harsh, but there are a lot of errors in the spell section. Refer to this website instead for a more accurate description of spells.

Alson 11-10-2002 04:04 PM

Favorite?
Lessse...

Spell Sequencer
---------------
x3 Skull Traps (Simple aiming, and you got yourself a free battle)
Greater Malison, Teleport Field, Slow (Toy a bit with those arrogant melee fighters... [img]graemlins/hehe.gif[/img] )
Mirror Image, Stoneskin, Improved Invisibility (For Bards or Fighter/Mages)

Spell Trigger
---------------
x3 Sunfire (It passes Magic Resistance... BURN those Drow! :D )
x3 Lower Resistance (Mandatory...)
Improved Haste, Tenser's Transformation and Mislead (For Bards or Fighter/Mages... Maybe PfMW instead of Mislead)

Chain Contingency
-----------------
x3 Abi Dalzim's Horrid Wilting (Speaks for itself)
x3 Project Image (Hirumshima was a little match in comparision... :eek: )
x3 Implosions (For Cleric/Mage, of course)

Zuvio 11-10-2002 04:27 PM

Quote:

Chain C: Spell Trap, Mislead, Melf's Minute Meteors
Why waste a CContingency slot on Minute Meteors? MMM lasts forever until used up or dispelled. Fit in Prot from NRG or a spell immunity.

Balhifet 11-10-2002 06:33 PM

ST:
Deathspell, fireball, Chain lightin

CC:
4 Aerie, hit points 25%, cast on self
Sanctuary, Stoneskin, Otiluke Resilient sphere

4 Nalia, hit points 25%, caston self
Mantle, Improved Invisibility, Prot from Elems

4 Jan, hit points 25%, cast on self
Proj image, Improved i., stoneskin

I acquire CC from scrolls. I use CC as a defensive mechanism that fires so that the Char wont die...

[ 11-10-2002, 06:44 PM: Message edited by: Balhifet ]

Ranger Drizzt Do'Urden 11-10-2002 06:59 PM

Quote:

Originally posted by Alson:
Favorite?
Lessse...

Spell Sequencer
---------------
x3 Skull Traps (Simple aiming, and you got yourself a free battle)
Greater Malison, Teleport Field, Slow (Toy a bit with those arrogant melee fighters... [img]graemlins/hehe.gif[/img] )
Mirror Image, Stoneskin, Improved Invisibility (For Bards or Fighter/Mages)

Spell Trigger
---------------
x3 Sunfire (It passes Magic Resistance... BURN those Drow! :D )
x3 Lower Resistance (Mandatory...)
Improved Haste, Tenser's Transformation and Mislead (For Bards or Fighter/Mages... Maybe PfMW instead of Mislead)

Chain Contingency
-----------------
x3 Abi Dalzim's Horrid Wilting (Speaks for itself)
x3 Project Image (Hirumshima was a little match in comparision... :eek: )
x3 Implosions (For Cleric/Mage, of course)

LOL, I like the x3 Horrid Wilting [img]tongue.gif[/img]

Grammar 11-10-2002 11:23 PM

Hmmm... you're using 25% HP for your mages? Don't they die when they're 25%+ and they get hit? That's like 10HP for Aerie =(

DrakenKorin 11-11-2002 03:28 AM

Never really used Chain Contingency myself; guess the need never arose.


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