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-   -   Natural Regeneration in BG1 (http://www.ironworksforum.com/forum/showthread.php?t=101486)

SixOfSpades 05-20-2010 01:15 AM

Natural Regeneration in BG1
 
I'm working on a mod which, while technically for BG2, could easily be adapted to run on BG1 instead. Right now, I'm tweaking the files that control how your primary stats (STR, INT, CHA) affect your secondary stats (THAC0, hitpoints, shop discounts), and I'd like some feedback on the rate of Regeneration conferred by one's Constitution score.

VANILLA NUMBERS:
All values of CON < 20 : No Regen.
20: 1 hp/60 sec (1 hp/turn)
21: 1 hp/50 sec
22: 1 hp/40 sec
23: 1 hp/30 sec (1 hp/5 rounds)
24: 1 hp/20 sec
25: 1 hp/10 sec

MY TWEAKED NUMBERS:
1: No Regen.
2: 1 hp/57,600 sec (4 game days)
3: 43200 sec
4: 36000
5: 28800 sec (2 game days)
6: 26400
7: 24000
8: 21600
9: 19200
10: 16800
11: 14400 sec (1 game day)
12: 12000
13: 9600
14: 7200
15: 4800 (8 game hours)
16: 2400
17: 1200
18: 600 sec (1 game hour)
19: 300 sec
20: 60 sec (1 turn)
21: 30 sec
22: 15 sec
23: 6 sec (1 hp/round)
24: 3 sec
25: 1hp/sec

The reason I'm asking here is because natural regen is SO much more prominent in BG1, what with its lower maximum hitpoint totals, much more traveling, and much rarer opportunities for regen from other sources. So what do you think: Would Kagain be made largely irrelevant by these numbers, as you could easily build your own Dwarven PC that heals 1 hitpoint every half hour, right from the start of the game? I made a point of keeping the regen rate at 20 Con constant--should I have changed it instead?

Please let me know what you think. Cross-posting to the BG2 forum (for Tutu), Pocket Plane, & G3.


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