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-   -   Summons Movement Restrictions (http://www.ironworksforum.com/forum/showthread.php?t=10141)

Beef 10-25-2002 02:38 PM

My Solo Sorc recently got some of the longer lasting summons (Animate Dead: Skeleton Warriors 8 hours & Staff of Fire+2:Lesser Fire Elemental 1 hour) and that has led me to a new problem. I realize that they cannot go through doors but how about travelling between areas? (i.e. between the Slums District & the Docks district?) I can't seem to take them with me to a new area. Is this a bug? What do I do with them when I want to leave the area?

They last so long that I have been having to make them kill each other (and kill the last one myself) before I can leave an area so that I can still get my max 5 summons anywhere else.

Is there a way to take them to the next area with me? How about a way to get rid of them without killing them?

[ 10-25-2002, 03:02 PM: Message edited by: Beef ]

Alson 10-25-2002 02:45 PM

It's not a bug - that's the way Summoned monsters are implemented in-game.
And no, there's no way to change this. :(

Zuvio 10-25-2002 03:27 PM

And for a reason: a high level sorc could use spell triggers and project images to cast an unlimited number of skel. warriors. I believe dindee had a pic of the final save where the screen was filled (!*!) with skeleton warriors. now these babies last for 8 hours, so basically, you'll be a sorc with infinte partymembers.

Alson 10-25-2002 03:53 PM

Why Sorcerers?
Every class who can cast Arcane Spells can do it. Even Thives with Use Any Item.

It's just more convenient with a Sorcerer.
Anything is more convenient with a Sorcerer. :D

Zuvio 10-25-2002 05:36 PM

call a wizard a slizzard, you'll still find yourself running in the end

pritchke 10-25-2002 05:53 PM

There is no way! This is the way summoned creaures have always been since BG.

LennonCook 10-25-2002 07:00 PM

<font color="lightblue">Read the spell descriptions- summoned monsters can`t leave the area they were summoned in. [img]smile.gif[/img]
In some versions of the game, they unsummon when you rest *anywhere*; other versions you have to rest in the *same* area, or kill them, to be able to get the 5... it is very confusing, though; because the "different" versions where this happens are all Official Patched + Balurdashed + WeiDU mods that don`t affect summons (and in alot of cases the *same* mods, and the same versions)...
</font>

Hayashi 10-26-2002 12:47 AM

If you have the in-game cheat keys enabled, just ctrl-y them to kill 'em quickly, and move on to the next area. That's what I do (I just pretend that they get unsummoned after I've left the area :D )


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