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OK, I have gotten through the first chapter but I think I missed something because I am carrying around all these keys, frost key, magic missle key etc, Do I really need to carry around these keys? I think I may have missed something in the throne room because I didn't get past any of the traps and left the area without exploring, but I can't go back. So was it important? and do I need to keep the keys?
[ 10-18-2002, 03:43 PM: Message edited by: pritchke ] |
those keys could be swapped fore wands of the same type, but that should have been done in the large room with 6 different floor-layouts with all the traps. if youire in chapter two, discard them
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OK thanks I need the extra slots.
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You did not miss very much as the wands are only good for one shot. They don't net you very much for selling them either. But considering that upon leaving chapter 1, you are broke enough to scrounge regular swords, arrows and bolts off of the dead to sell, the price for selling the wands may not seem such a mere pittance.
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Those wands can be very useful. Not only are they good for one shot - which might be vital when things get tight - but if you sell them instead, you can buy them back later and they will be fully charged.
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How Do You Get the wands out of there?
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Where is the problem with getting them out?
My first time playing, I carried figurine and some of the keys halfway through the game. (Because I didn't know about this forum ;) ) |
I know where the keys are but I can't make the Switcheroo
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Ah... I got it (after ten minutes thinking what could Switcheroo mean ;) )
To disarm the trap, thus getting the wand, click the pillar by the northern wall (the cursor will change into two circling arrows). If you search for traps, you will see each pillar is at the end of its respective trap. |
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