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New Mod for MM7
Check it out here:
http://www.celestialheavens.com/foru...forum.php?f=10 There are 2 threads about it. I just played it a bit and it's still buggy. It may have potential though. He should have waited a bit to put it out. It can be added to the BDJ mod that bungleau helped work on. |
Re: New Mod for MM7
Have you played it variol? How do you feel about the mod?
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Re: New Mod for MM7
Hmmm... I just finished MM8, played a bit of Lords of Magic, and was toying with MM9. Looks like I'm going to have to go back for another MM7 mod... :D
Thanks, Variol! |
Re: New Mod for MM7
Played some last night... aside from one show-stopping bug (broken items disappearing from inventory), it seems very playable so far.
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Re: New Mod for MM7
Did you try equipping a fireball wand??
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Re: New Mod for MM7
Haven't found one of those yet. Apparently he's identified the bug with those (and a couple of other wand types).
Items disappearing when they break is a bigger concern... at least, until I see what happens when you equip a fireball wand. Did see a belt disappear... but that happened in BDJ's mod before. |
Re: New Mod for MM7
spoiler:
. . . . . . .. . Get the dragonflies to follow and have them kill the guy by the alchemy shop. He has a fire ball wand that is very helpful early on. It's the same guy that offers it to you in the original game. |
Re: New Mod for MM7
Dragonflies? I had goblins... and I went looking for Malwyck and couldn't find him.
Methinks I need to get this installed vanilla-like... *edit* Dragonflies... *slaps head* of course! I forgot that *THEY* are on the other side of the island now... |
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