Hey Everybody, I was wondering if people could say what some of their mage spell tactics are when they go into battle. Y'know like maybe the 3 spells they use with spell trigger, or something like that. Just curious, trying to get better ideas. Thanks.
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HW
I too would like some tips on how to use my spell casters better, and suggestions on which spells rock, and which ones pebble (groan!http://www.tgeweb.com/cgi-bin/ubb/no...es/biggrin.gif). BTW welcome to the forum! ------------------ "Butt-kicking for goodness!" - Minsc "Cities always teem with evil and decay. Let's give it a good shake and SEE WHAT FALLS OUT!!" - Minsc http://www.dabros.net/images/tcampbell/hadb6copy.jpg |
HW
Refer to this this thread for an interesting discussion on your topic. ------------------ "Butt-kicking for goodness!" - Minsc "Cities always teem with evil and decay. Let's give it a good shake and SEE WHAT FALLS OUT!!" - Minsc http://www.dabros.net/images/tcampbell/hadb6copy.jpg |
Thanks. Currently one of my mage characters is a Conjurer and I'm trying to figure out the best ones for him. Of course I use my regular mage character too so i need advice on that. I'm finally realizing I'm not that great of a BG2 player after all..at least for mages...heartbroken.....I'll stop with the dots now....=(
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I believe spell trigger is more there for defense (i.e. STONESKIN, blur, invisibility, & MAGIC MIRROR)
Offensivly: stay out of site and caste area spells (i.e. fireball, cloudkill, ect.) if your up against a monster that will come after you then use (1st) web from 2 diff. mages with slightly offset targets (where you point for the center of web) to get better coverage - then use your offensive spells |
Well, Here is what I do with my mage..
I always have a contingency spell on, stone skin that takes effect if i get below 50%hp. you won't believe how much this keeps your mage alive when suddenly everyone jumps on him. I also have 2 spell sequencers.. my minor sequencer has 2 magic missile spells on it, my greater sequencer has 3 magic missile spells on it. (all my 1st level spells). This is great for tough foes. I use melfs acid arrow in normal fighting, i spread them out on foes. casing at one foe, then next round at another so that way the acid works. Against strong foes I whip out the sequenced magic missiles. 3 magic missiles will take out someone VERY fast, thats 15 missiles hitting. 30-75 damage for a greater sequencer. OUCH! most of the time takes out a mage easy (1 second casting) Of course summoned monsters. When you get up to Mordainkens sword, that is an INCREDIBLE summoned weapon. If you get 8th level spells, a spell trigger is amazing. If casts 3 spells of 6th level or below. What I do is learn 3 sunfire spells in the spell trigger. Go invisible, go into the center of a group of hard foes, then set off the trigger with my lone character. OUCH! It hurts ALOT! 15th level mage will do 15-90 damage each spell, or total of 45-270 damage if a creature fails their save, 22-185 damage if they save. Not alot gets out of this blast. |
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