Alright...anyone heard of GURPS (Generic Universal Role Playing System)????
Now that I have learned some of the basics of AD&D, I was ready to begin playing with some people in my area, but they say that AD&D is old stuff and that there is a better way of RPG. It is called GURPS. They told me to learn it, because it does not have many of the stupid restrictions that AD&D does. They said that I can join once I learn the basics. So will somebody teach me??? Also, I have been surfing the net and finding alot of AD&D stuff, like new monsters, items, magic, etc. created and submitted by people who love to play, but are in need of bigger and better things (or a DM is fed up with the PC's becoming god-like, and has created some nasty surprises for them.) Anyone know if these submissions are legal playing stuff? Are they universally recognized??? Anyone know any good sites to visit??? ------------------ http://www.dewa.com/animated/7.gif Larry of the Holy Flame |
Do you talk about AD&D3 ? Or older AD&Ds ? Because AD&D3 is MUCH better than older versions. I don't know about GURPS.
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IIRC Gurps is a generic roleplay system - whereby the DM/GM develops the history, background etc. Gurps itself is only a rules framework, that can be combined with any setting. I believe there are modules for Gurps with specific backgrounds, but I am not sure.
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Hmm, OKI I´ll try to explain it as far as I know..
I have never really played GURPS, but I have read about it and have friends who have tried it. The game is builed on the "basic" set insteadd of the now familiar DoD system. Basic is builed on attributes that gives a basic value to different skills and uses percent using D10 to decide your fate. GURPS rulebook is about how to create a character which is the sme for all the GURPS games, the sourcebooks lets you then take control over different environments and worlds, from fantasy to space. Personally i prefer the DoD 3:ed becasue it is a solid system with good feedback from books and alot of sourcebooks, the now open format lets thirdparties make rulebooks, sourcebooks using the D20 system, i.e the corerules for DoD 3http://www.tgeweb.com/ironworks/cgi-...es/biggrin.gif edition. Alots of names eh? http://www.tgeweb.com/ironworks/cgi-...es/biggrin.gif Well GURPS is fun if you hve alot of sourcebooks, DoD you can play with the Character book and the Dungeon master guide, and you can use your own inspiration and quickly set off into any realn you like. MYHO this is.. and with evil Yoda beside me, talking like this i am.. *Wraff!Ä hehe, one evvil Yoda less ther now be *WOLFGRIN* ------------------ http://www.najk.net/wolfgir/wolfie.gif Do electric wolves dream of electric sheep? |
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I just did a search and one site in particular looked fairly promising. http://www.sjgames.com/gurps/ ------------------ http://www.planescape-torment.com/images/SP_Horror.gif Protectorate of the OHF Death Waits 4 U ALL [This message has been edited by Tobbin (edited 03-14-2001).] |
One would think that if simply finding info on GURPS is difficult, it can't bee all that hot a commodity. I would definitely stick to D&D. Sure, there may be tons of rules but I have too things to point out. A) Rules are made for breaking and B) I haven't read a D&D sourcebook yet that doesn't remind you that they are guidelines only and, ultimately, the DM(GM) is GOD and what (s)he says is the final word in that game.
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