Could you guys recommend me on what to put on all of my contingencies? the following are:
*Minor spell sequencer *spell sequencer *contingency *spell trigger *chain contingency Cause im having a hard time to choose on what to put on them :D |
Chaincontigency:
Conditin: Attakced/Self Result: Horrid Wither X 3 Spell Triger: Sunfire X 3 contingency: Condition: forgot but do make it something similar to "take dmg" then cast "fireball on self" so, start with Spell Triger sunfire X3 then another fireball explodes, and 3 horrid wither pop out just remember to cast some fire protection spell on yourself before hand this shit does couple hundred dmg on average easily |
<font color="white">Minor Spell Sequencer:</font>
Defensive: Mirror Image and Resist Fear Offensive: 2 Magic Missiles, 2 Melf's Acid Arrows, 2 Webs, any pairing of the offensive spells just listed <font color="white">Spell Sequencer:</font> Defensive: Fireshield Red + Fireshield Blue + Stoneskin. Offensive: Greater Malison + Emotion + Slow, 3 Flame Arrows, 3 Lightning Bolts <font color="white">Spell Trigger:</font> Defensive: True Sight( TS) + Protection from Magical Weapons( PfMW) + Spell Immunity( SI), TS + Globe of Invulnerability + SI Offensive: 3 Lower Resistances( LR), 3 Chain Lightnings, Breach + 2 LRs, Feeblemind + 2 LRs <font color="white">Contingency:</font> When Enemy Sighted: PfMW, Mislead, Fireshield Red/Blue, etc... ... When Helpless: Mislead, Dispel Magic <font color="white">Chain Contingency:</font> Defensive: 3 Abi-Dalzim's Horrid Wiltings cast at nearest target when helpless, Simulacrum + Protection from Energy + PfMW cast on self when enemy sighted Offensive: 3 ADHWs cast at nearest target when enemy sighted, Khelben's Warding Whip + Ruby Ray of Reversal + Pierce Shield cast at nearest target when enemy sighted __________________________________________________ These are just some examples. Feel free to experiment. |
Hee DM, that sounds like a real nasty combo!
I'm definitly gonna try that one! :D |
minor spell trigger (with Aerie or a pc cleric mage) web(stinking cloud)/doom, or web/stinking cloud, they have to make 2 saves every round, the stinking cloud one at a -2, spell trigger in greater malaise, doom and emotion, and no more problems even if they make one or even 2 of their saves
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