Another update! [img]smile.gif[/img]
Naturally, not as massive as the last one. </font>
Any feedback is welcomed. [img]smile.gif[/img] |
Yet again, I salute you Alson! [img]graemlins/thumbsup.gif[/img]
Well done! |
Thanks, DJG!! [img]smile.gif[/img]
Any other feedback? Suggestions? Additions? |
Anybody?
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<font color="lightblue">I still think you should use the Staff of the Magi spelltrap over a memorised version; because it lasts longer, absorbs more spells, and doesn`t waste a potentially dangerous (to your opponents) spell slot, which could very well mean the difference between needing to recharge it again, and winning outright while still being able to go on to your next fight... </font>
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The SotM-spell trap doesnt absorb more spells, it simply last longer when nobody is trying to dispell it somehow. Both the regular and the SotM-spell trap can absorb 30 spell-lvls.Further on, as Alson mentioned a few times allready, the memorized spell trap can be re-memorized during the recharging ... shooting spells at the SotM-spell trap, wont recharge that spell-trap. So the SotM-spell trap only allows for the tactic to work once per rest, while the other can go on forever.
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Thank you, Daan. [img]smile.gif[/img]
Technically, there IS a way to rechagre the Staff's Spell Trap - but the random factor of it makes it, IMO, less useful. |
I have really learned a lot from your site. Of course, being new to BG and new to AD&D at the same time, there's a lot to learn though that's not to take anything away from your stuff.
However, in trying out some of your suggestions, I find in improved haste that I simply don't know what you are saying. "This spell has a "power" of only 3, meaning it knocks only three levels off (Minor) Spell Deflection or Turning. This may have been BioWare's intention, since you now cannot destroy a Minor Spell Turning by bouncing one of these off it." I know you are listing it as a bug, but what it means is beyond me. Do you mean to say that if you use one after the other, then...or what? Since you are an expert in contrast to me, I wanted to let you know that this was the only thing on your site that I have found so far, that I didn't know what you meant. (Besides, I still want to know what you mean. [img]smile.gif[/img] ) Job well done mate! pook |
Oh yes, I forgot. How do you "technically" update the SOM spell trap?
[img]smile.gif[/img] Pook |
Quote:
Almost all of the spells are correctly implemented - their "Power" is indeed equal to their level. In some cases, like Improved Haste (which is a level 6 spell, but has a "Power" level of 3) or Remove Curse (which is a level 4 spell, but has a "Power" level of 3), there was an error in implementing the spell. BioWare were too lazy, i suppose, so they just "Copy&Pasted" spells instead of creating new ones. :rolleyes: This doesn't matter much - but, for example, when trying to soak back a level 6 spells with a Spell Trap, don't use Improved Haste - it won't work. (It WILL recharge a level 3 spell, though [img]smile.gif[/img] ) Quote:
[ 10-24-2002, 04:05 PM: Message edited by: Alson ] |
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