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T-D-C 11-14-2006 05:14 AM

Report bugs or errors/mistakes in EfU here (11/3/2008 Onwards)
Everyone that has reported the bugs and errors is helping out a LOT! And Since I'm a human (not an Elf) I am prone to make errors too! This thread is for anyone that sees or finds any errors/mistakes/bugs/spelling errors to post!!

Use this Format for Posting Them:

1. What level did this happen on?

2. What were you doing at the exact moment this bug/error showed up?

3. Describe the error/bug/mistake:

4. Is your character good or evil?

(Thats all I can think of right now)


(Previous Report thread ended Here).

[ 12-07-2006, 12:08 AM: Message edited by: Larry_OHF ]

wellard 12-02-2006 08:24 AM

OK first one of the new module ...

Level 13 near the entrance from 12, campfire slope. there is a nice green plant called a wooden weapon rack!

robertthebard 12-02-2006 11:38 AM

The teleporter stones are indeed only one square now, but they still weigh in the same 5.5 lbs. Also, while not the fault of the update, the server isn't resetting, or wasn't as of about 9 am CST.

Edit: Portraits are missing for the Poisonous Dead, and Skeletal Dwarves on lvl 4, just after you fight the Frost Giants, and are getting ready to head down to lvl 5. Kudos as well, on the secret door, that seems to work much better now.

[ 12-02-2006, 12:49 PM: Message edited by: robertthebard ]

robertthebard 12-03-2006 01:07 AM

There's a bush in the Lizard King's hut on lvl 10 that says it's a barrel. I was killing the lizard king when I saw it, and my char is true neutral... [img]graemlins/heee.gif[/img]

Greything 12-09-2006 06:36 PM

I'm not sure if this is a bug.

It's just that if I use crafting to add a robe to the "samurai" style dwarven enhanced armour and then craft again to remove the robe (Hey. I just like mucking about) then the armour seems to default to a "European" style.

As I say, no problem but It is a shame to lose the samurai stuff.

robertthebard 12-09-2006 07:20 PM

The Samurai robe is a custom robe. Once you craft it out, it's gone. I posted about this in one of the crafting threads.

Greything 12-09-2006 07:50 PM

I must have missed that post.

Thanks. That explains a lot.

Basic rule is don't mess with what you've got.

toot033 12-10-2006 07:52 PM

On level 12, would it be possible to get the stone from the cabinet that has the dwarven armor?
On lvl 10, there is an area by the lizard encampment main gate ( specifically the left side of the gate) that if you step in the wrong spot you will get stuck and can't move.
On level 3 there are 2 bushes that are barrels. One is by the tree by the first teleporter and the other is on the way to the xanther quest.
Also I just noticed when you look at the map on level 3 where it lists the teleporters it lists them going to level 10 , 11 and 12.

robertthebard 12-11-2006 01:53 PM

Miltiades, however it's spelled, is stuck in some kind of heartbeat loop, repeating a line of dialog whether anyone talks to him or not. When it fires, it can kick you out of Durnan's stores, and it's going to cause more lag in the tavern. His normal dialogs are missing as well.

Ziroc 12-11-2006 08:44 PM

Awesome, I fixed all those bugs! Check em out.

And the new drop on lvl 12 adds a new boss-like guy where HE drops the stone scepter now. [img]smile.gif[/img] Upgraded some items in that area as well.

I updated Miltiades too--see if he is fixed. If you threaten him, he will ignore ya now. He will now buff you with spells like bless, and such.

Also fixed Miltiades broken [taunt] and [persuade] lines. -- Just a warning, start putting points into bluff, taunt and persuade and other conversation skills, as I will be adding many new lines of dialogue to current (and new) NPC's for new aspects of the game.

[ 12-11-2006, 08:17 PM: Message edited by: Ziroc ]

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